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NVIDIA 新驱动ForceWare 75.90开始支持FBO

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发表于 2005-2-24 02:39:00 | 显示全部楼层 |阅读模式
NVIDIA 新驱动ForceWare 75.90开始支持FBO,以后做RTT和RTDT等就方便了。
以下是在我的FX5600上能支持的扩展.

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5600/AGP/SSE/3DNOW!
OpenGL version string: 2.0.0
OpenGL extensions (GL_):
    GL_ARB_depth_texture,
    GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader,
    GL_ARB_half_float_pixel,
    GL_ARB_imaging,
    GL_ARB_multisample,
    GL_ARB_multitexture,
    GL_ARB_occlusion_query,
    GL_ARB_point_parameters,
    GL_ARB_point_sprite,
    GL_ARB_shadow,
    GL_ARB_shader_objects,
    GL_ARB_shading_language_100,
    GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression,
    GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_rectangle,
    GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program,
    GL_ARB_vertex_shader,
    GL_ARB_window_pos,
    GL_S3_s3tc,
    GL_EXT_texture_env_add,
    GL_EXT_abgr,
    GL_EXT_bgra,
    GL_EXT_blend_color,
    GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax,
    GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array,
    GL_EXT_Cg_shader,
    GL_EXT_draw_range_elements,
    GL_EXT_fog_coord,
    GL_EXT_framebuffer_object,
    GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels,
    GL_EXT_paletted_texture,
    GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters,
    GL_EXT_rescale_normal,
    GL_EXT_secondary_color,
    GL_EXT_separate_specular_color,
    GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette,
    GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap,
    GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias,
    GL_EXT_texture_object,
    GL_EXT_vertex_array,
    GL_HP_occlusion_test,
    GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat,
    GL_KTX_buffer_region,
    GL_NV_blend_square,
    GL_NV_copy_depth_to_color,
    GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_float_buffer,
    GL_NV_fog_distance,
    GL_NV_fragment_program,
    GL_NV_fragment_program_option,
    GL_NV_half_float, GL_NV_light_max_exponent,
    GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil,
    GL_NV_pixel_data_range,
    GL_NV_point_sprite,
    GL_NV_primitive_restart,
    GL_NV_register_combiners,
    GL_NV_register_combiners2,
    GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal,
    GL_NV_texture_rectangle,
    GL_NV_texture_shader,
    GL_NV_texture_shader2,
    GL_NV_texture_shader3,
    GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2,
    GL_NV_vertex_program,
    GL_NV_vertex_program1_1,
    GL_NV_vertex_program2,
    GL_NV_vertex_program2_option,
    GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod,
    GL_SGIX_depth_texture,
    GL_SGIX_shadow,
    GL_SUN_slice_accum,
    GL_WIN_swap_hint, WGL_EXT_swap_control.


GLU version string: 1.2.2.0 Microsoft Corporation
GLU extensions (GLU_):
    GL_EXT_bgra.

WGL extensions (WGL_):
    WGL_ARB_buffer_region,
    WGL_ARB_extensions_string,
    WGL_ARB_make_current_read,
    WGL_ARB_multisample,
    WGL_ARB_pbuffer,
    WGL_ARB_pixel_format,
    WGL_ARB_render_texture,
    WGL_EXT_extensions_string,
    WGL_EXT_swap_control,
    WGL_NV_float_buffer,
    WGL_NV_render_depth_texture,
    WGL_NV_render_texture_rectangle.

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 楼主| 发表于 2005-2-24 02:44:00 | 显示全部楼层

Re:NVIDIA 新驱动ForceWare 75.90开始支持FBO

GL_ARB_texture_non_power_of_two,
可惜这个还没支持

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发表于 2005-2-24 13:18:00 | 显示全部楼层

Re:NVIDIA 新驱动ForceWare 75.90开始支持FBO

ARB_texture_non_power_of_two这个扩展也挺有意思的。
看了一下,它和ARB_texture_rectangle主要有如下不同:

        + In ARB_texture_non_power_of_two:
        * mipmapping is allowed, default filter remains unchanged.
        * all wrap modes are allowed, default wrap mode remains unchanged.
        * borders are supported.
        * paletted textures are not unsupported.
        * texture coordinates are addressed parametrically [0..1],[0..1]
      + In EXT_texture_rectangle:
        * mipmapping is not allowed, default filter is changed to LINEAR.
        * only CLAMP* wrap modes are allowed, default is CLAMP_TO_EDGE.
        * borders are not supported.
        * paletted textures are unsupported.
        * texture coordinates are addressed non-parametrically [0..w],[0..h].
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