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NVIDIA 新驱动ForceWare 75.90开始支持FBO,以后做RTT和RTDT等就方便了。
以下是在我的FX5600上能支持的扩展.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5600/AGP/SSE/3DNOW!
OpenGL version string: 2.0.0
OpenGL extensions (GL_):
GL_ARB_depth_texture,
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader,
GL_ARB_half_float_pixel,
GL_ARB_imaging,
GL_ARB_multisample,
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_point_parameters,
GL_ARB_point_sprite,
GL_ARB_shadow,
GL_ARB_shader_objects,
GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp,
GL_ARB_texture_compression,
GL_ARB_texture_cube_map,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_window_pos,
GL_S3_s3tc,
GL_EXT_texture_env_add,
GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_blend_color,
GL_EXT_blend_func_separate,
GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader,
GL_EXT_draw_range_elements,
GL_EXT_fog_coord,
GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels,
GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters,
GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette,
GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap,
GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod,
GL_EXT_texture_lod_bias,
GL_EXT_texture_object,
GL_EXT_vertex_array,
GL_HP_occlusion_test,
GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region,
GL_NV_blend_square,
GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer,
GL_NV_fog_distance,
GL_NV_fragment_program,
GL_NV_fragment_program_option,
GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil,
GL_NV_pixel_data_range,
GL_NV_point_sprite,
GL_NV_primitive_restart,
GL_NV_register_combiners,
GL_NV_register_combiners2,
GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal,
GL_NV_texture_rectangle,
GL_NV_texture_shader,
GL_NV_texture_shader2,
GL_NV_texture_shader3,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_NV_vertex_program2,
GL_NV_vertex_program2_option,
GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod,
GL_SGIX_depth_texture,
GL_SGIX_shadow,
GL_SUN_slice_accum,
GL_WIN_swap_hint, WGL_EXT_swap_control.
GLU version string: 1.2.2.0 Microsoft Corporation
GLU extensions (GLU_):
GL_EXT_bgra.
WGL extensions (WGL_):
WGL_ARB_buffer_region,
WGL_ARB_extensions_string,
WGL_ARB_make_current_read,
WGL_ARB_multisample,
WGL_ARB_pbuffer,
WGL_ARB_pixel_format,
WGL_ARB_render_texture,
WGL_EXT_extensions_string,
WGL_EXT_swap_control,
WGL_NV_float_buffer,
WGL_NV_render_depth_texture,
WGL_NV_render_texture_rectangle.
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