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发表于 2005-2-28 03:58:00
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Re: Asphyre支持中文的函数
1. I don't know.
2. clBlack4,clMaroon4,clGreen4, clOlive4 , clNavy4 ,clRed4......see
AsphyreDef.pas
for example:
PowerDraw.Device.TexMap(Images[0], pBounds4(0,0,100,100),clGreen4, tcNull, opSrcAlpha or opDiffuse);
3. http://www.afterwarp.com/
4.Texture width and Height is convert to texture for Direct3d use.
it's should be 2^n(1,2,4,8,16,32,64,256,512,1024..........)
if your Bit Depth under 16bit (32 bit or higher doesn't need)
Texture width/Height must "large" than Pattern width/height
(Texture>pattern)
please give me the way how to show chinese font!!! |
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