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这篇文章很好,谁有兴趣翻译一下?是关于diabloII的。

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发表于 2003-12-4 10:18:00 | 显示全部楼层 |阅读模式
没有金山词霸,看不大懂。
http://www.lurkerlounge.com/diablo2/discoveries/120300.shtml

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 楼主| 发表于 2003-12-4 10:59:00 | 显示全部楼层

这一段是什么意思?清解释一下。

As Jarulf pointed out, in game units are 2/3 of a yard. Assuming that an in-game-unit is a TU, that would make the screen (13.3x18) yards. This isn't quite what VV (16x23) got, but it's better than to assume a TU is a yard, which would make the screen (20x27). The difference might be due to either a weird firewall implementation or even the way the firewall is shown on screen (where exactly does that end). For now, I'll assume that Jarulf's in-game-units are really TU's.
Thus, 1 TU == 2/3 yard.
This explains why it's generally easier for ranged characters to proceed directly N (or even S) than E or W. You can see much further in vertical direction. Mostly, of course, one has to follow the dungeon which is organized in diagonal direction.
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