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[讨论] 一家游戏公司的笔试题

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发表于 2005-5-22 14:30:00 | 显示全部楼层 |阅读模式
一家加州的游戏公司,职位是MMOG Designer Assistant,Email中声明笔试内容仅为考察对游戏的熟悉程度,不作为考察的主要依据。笔试还分两次,第一次是答题,第二次是按要求完成设定。

还没拿到第二次的题目,已通过的第一次笔试题目如下:

1 Content delivery & Servers

a. Why does an MMORPG release new content periodically?
b. How often should new content be released?
c. Can new content be player-driven? In what way can players determine the story of an MMORPG?
d. MMORPG servers tend to be more populated in the evening than during school/work hours. How
powerful should MMORPG servers be?

2 Challenges & Rewards

a. Are there any challenges that work in single-player games but not in MMORPGs?
b. Are there any challenges that work in MMORPGS but not in single-player games?
c. How should challenges designed for groups differ from those designed for solo play?
d. How should rewards given from challenges designed for groups differ from those from challenges
designed for solo play?
e. Given that more dedicated players will usually be more powerful than casual players, how would
you design an MMORPG to make it possible for casual players and more dedicated players to play
together?

3 Economy & Equipments

a. What impact does selling items in the outside world have on anMMORPG?
b. Give a reason why loot received from enemies should scale according to the levels of the enemies.
c. What is character twinking? What can be done to prevent it?

4 Group dynamics

a. Explain what threat is. (Threat is also known as hate or aggro).
b. What is a tank? What role does a tank play in a group? List 2 characteristics that distinguish a
class as a tank.
c. What happens if a non-tank class accumulates more threat than the tank in the group? Why is this
undesirable?
d. Assume that dealing damage to an enemy or healing an ally generates threat. How would reducing
the tank’s ability to generate threat affect the damage output of the group? How would it affect
the amount of damage that can be healed by the healers in the group? How would it affect the
survivability of the group?
e. How would reducing the tank’s armor affect the survivability of the group? Would it affect the
damage output of the group? Would it affect the amount of damage that can be healed by the healers
in the group?
f. Assume that the tank generates x threat per second. How often can an ability that generates y
threat when used be used safely? Usually, y is much greater than x.
g. When can an ability that deals x damage to an enemy be used safely, regardless of the amount of
threat generated by the ability?
h. Suppose we want to implement a rule that enemy lowers aggro towards a character when it lands a
hit on that character. The amount of aggro lowered is proportional to the amount of damage dealt to
that character. Describe how this rule would affect aggro management in a group.
i. Why do MMORPGs use threat in battles? Why don’t the enemies randomly pick a group member to
attack? Intelligent enemies may want to attack the weaker members of the group first. Describe what
the game might look like without threat.

5 Player-versus-player

a. One way to prevent high-level players from ganking players much lower in level is to implement
an honor system, in which such behavior is punished by loss of honor points. Characters with low
honor points receives a penalty in some aspect of the game, perhaps a temporary loss of stats.
Describe a problem in this system. Propose a way to fix this problem.
b. Let’s suppose we want to give a class a direct damage spell that damages an enemy for x damage,
has 0 casting time and cooldown, costs m mana, and generates a large amount of threat. Assume that
average character has slightly less than cx health and slightly more than cm mana. How would this
spell imbalance pvp battles? Why is this spell all right for pve situations (solo and group)?

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发表于 2005-5-23 03:04:00 | 显示全部楼层

Re:一家游戏公司的笔试题

~!@#$%^&*
应聘永远是孙子,
想当大爷就得先装孙子。哦不,是先做孙子。

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发表于 2005-5-24 15:24:00 | 显示全部楼层

Re:一家游戏公司的笔试题

没劲,觉得是英文就深了呀,哪的事,概念问题。

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发表于 2005-5-25 09:29:00 | 显示全部楼层

Re:一家游戏公司的笔试题

还有人家的教程呢

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发表于 2005-5-25 11:58:00 | 显示全部楼层

Re:一家游戏公司的笔试题

人家就是在国外吧

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QQ
发表于 2005-5-25 12:14:00 | 显示全部楼层

Re:一家游戏公司的笔试题

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