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我想实现两个多边形之间的ADD混合(就是直接将两个多边形上的纹理色值相加),我这样设置了State 
 
d3d9_device->SetRenderState(D3DRS_ALPHABLENDENABLE,true); 
d3d9_device->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_ONE); 
d3d9_device->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_ONE); 
 
d3d9_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); 
d3d9_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); 
d3d9_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT); 
d3d9_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); 
d3d9_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); 
d3d9_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_CURRENT); 
 
但混合后的效果有问题,按理说混合后部分的下面应该是白色,但现在却和源色没什么区别?这是怎么回事啊,请高手指点. 
 
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