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有一个纹理我已经显示出来了,我想让它半透明显示,应该怎样加代码?
//ini
Texture text = new Texture(device, new Bitmap(@"..\\..\\1.bmp"), Usage.Dynamic, Pool.Default);
//render
device.BeginScene();
device.SetTexture(0, text);
device.RenderState.CullMode=Cull.None;
device.DrawPrimitives(PrimitiveType.TriangleList, 0, 2);
device.EndScene(); |
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