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《学OpenGL编游戏》中显示3D模型后的例子编译都通不过报一大堆错。
而且显示3D模型编译后,在编译环境下可以运行,但是直接点击生成的exe文件就会提示Failed to open DIB file data/images/sand0.bmp等等无法运行,为什么呢?
还有在场景中树的具体位置是怎么生成的,在那里?我没有看懂这段代码。
void baiscobj::ShowTree(float x,float z,float h,float s,int cactus,int t)
{ glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0);
float mat[16];
glGetFloatv(GL_MODELVIEW_MATRIX, mat);
vector3_t X(mat[0], mat[4], mat[8]);
vector3_t Z(mat[1], mat[5], mat[9]);
glBindTexture(GL_TEXTURE_2D, g_cactus[cactus]);
vector3_t pos(x,0.0,-z);
pos.y = GetHeight(x, -z) + h + s;
glBegin(GL_QUADS);
glTexCoord2f(0.0,0.0);glVertex3fv((pos+(X+Z)*-h).v);//左下点
glTexCoord2f(1.0,0.0);glVertex3fv((pos+(X-Z)* h).v);//右下点
glTexCoord2f(1.0,1.0);glVertex3fv((pos+(X+Z)* h).v);//右上点
glTexCoord2f(0.0,1.0);glVertex3fv((pos+(Z-X)* h).v);//左上点
glEnd();
glDisable(GL_ALPHA);
glDisable(GL_BLEND);
wtreex[t]=(pos+(X+Z)*-h).v[0];
wtreez[t]=(pos+(X+Z)*-h).v[0];
wtreex0[t]=(pos+(X-Z)* h).v[2];
wtreez0[t]=(pos+(X-Z)* h).v[2];
}
vector3_t 的定义在哪?
[em4] [em4] [em4] [em4] [em4] [em4] |
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