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楼主 |
发表于 2005-6-22 20:58:00
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Re:为啥我一调cg的数学函数都会丢CG_COMPILE_ERROR啊
FP
这样就ok
void program1(
float texCoord : TEXCOORD0,
float4 color : COLOR,
out float4 oColor : COLOR,
uniform sampler1D texture
)
{
float light =color.x;
//float brightness=abs(light);
oColor=tex1D(texture,texCoord) *color.x;
}
这样就没用
void program1(
float texCoord : TEXCOORD0,
float4 color : COLOR,
out float4 oColor : COLOR,
uniform sampler1D texture
)
{
float light =color.x;
float brightness=abs(light);
oColor=tex1D(texture,texCoord) *color.x;
}
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