|
发表于 2005-7-11 13:47:00
|
显示全部楼层
Re:D3D骨骼动画
VertexBlend的原理就是:
//D3DXVECTOR3 Vert_New,Vert_Old; 运动变换后和为运动变换前的顶点
//D3DXMATRIX Mat_Bone1, Mat_Bone2.....; //影响该顶点的多个骨骼矩阵
//FLOAT Weight1, Weight2.....; //影响该顶点的权值
Vert_New = Vert_Old * Mat_Bone1 * Weight1 + Vert_Old * Mat_Bone2 * Weight2 + ....
http://dev.gameres.com/search_articles.asp?page=1//看看里面的文章
|
|