|
|

楼主 |
发表于 2005-8-14 14:49:00
|
显示全部楼层
Re:光衍射效果问题
vector Bloom(float2 Texture : TEXCOORD0)
{
vector Color = tex2D(s0, Texture);
for (int i = 0; i < COUNT * 2; i++)
{
Color += Weight * tex2D(s0, Texture + Offset);
}
return Color;
}
Offset 是水平算一遍,竖直再算一遍 |
|