|
我用OpenGL绘制天空盒,在矩形的边缘总是有明显的接缝(纹理没有问题),不知是什么原因,请高手指教。
在此先谢了
以下是部分代码:
glDisable (GL_DEPTH_TEST);
glDisable (GL_LIGHTING);
glBindTexture (GL_TEXTURE_2D, texture[5]);
glBegin (GL_QUADS);
glTexCoord2f (0,0);
glVertex3f (-100, 0, -100);
glTexCoord2f (1,0);
glVertex3f (100, 0, -100);
glTexCoord2f (1,1);
glVertex3f (100, 100, -100);
glTexCoord2f (0,1);
glVertex3f (-100, 100, -100);
glEnd ();
glBindTexture (GL_TEXTURE_2D, texture[6]);
glBegin (GL_QUADS);
glTexCoord2f (0,0);
glVertex3f (100, 0, -100);
glTexCoord2f (1,0);
glVertex3f (100, 0, 100);
glTexCoord2f (1,1);
glVertex3f (100, 100, 100);
glTexCoord2f (0,1);
glVertex3f (100, 100, -100);
glEnd ();
|
|