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IDirect3DDevice8::SetVertexShader
Sets the current vertex shader to a previously created vertex shader or to a flexible vertex format (FVF) fixed function shader.
HRESULT SetVertexShader(
DWORD Handle
);
Parameters
Handle
[in] Handle to a vertex shader, specifying the vertex shader to set. The value for this parameter can be the handle returned by IDirect3DDevice8::CreateVertexShader, or an FVF code. An FVF code is a combination of Flexible Vertex Format Flags. |
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