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哈哈哈~~~~~早就听说GameCube的主开发平台是Windows和CodeWarrior,CW也专门推出了for GC的版本,在40天的免费试用版本里,就包含了GC SDK……但在网上一直找不到那个试用版本……如今竟然真地看到里面带的SDK了!哈哈哈~~~~~
这个是全部文件名
GAMECUBE_SDK_DEC_12_2001-SFE.rar
看这篇文章:
http://ascii24.com/news/i/soft/article/2001/01/24/622325-000.html
这是国外的专业开发人员介绍GC开发的
……
Here you can see all of the major pieces of hardware
required to do Nintendo GameCube development.
(1) Personal Computer : Any generic PC;
(2) GameCube Development Hardware : PC chassis with GC inside;
(3) Computer Monitor : Any generic PC monitor;
(4) Television Monitor : Any generic television/NTSC monitor;
Here's the basic idea. You install the GameCube version of the
Metrowerks CodeWarrior development environment and compiler on to
the PC. You also install the GameCube SDK on the PC so that you
get all of the header files, source files, libraries, and documentation.
You write code using CodeWarrior, and then you hit the debug or run
key, and the code is compiled and uploaded to a hard drive inside
the GameCube development hardware. Then the GameCube hardware
reads code and data from the internal SCSI hard drive as if it
were the DVD-ROM drive in the actual retail GameCube.
You can connect controllers ("joypads") to the GameCube
development hardware through sockets on the front panel.
You connect the NTSC video output to any television monitor.
So, once the game is running on the GameCube hardware,
it's just like playing a regular GameCube system.
However, you can do a lot more with this setup. While
code is running on the GameCube development hardware,
you can use the PC to monitor the executing code!
You can even freeze the game at any point, mess with
variables and other contents of memory via remote
access to the GameCube hardware. Basically, you
use the CodeWarrior environment to remotely debug the
code executing on the GameCube hardware.
……
P.S. PS2的SDK是别指望了…… |
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