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如题,谁能给点意见吗?是不是我什么地方设置不对?
glPushMatrix();
glDisable(GL_TEXTURE_2D);
glPointSize(5);
glBegin(GL_POINTS);
for(int i=0;i<10;i++)
{
//glColor4f(1.0,1.0,0,(float)i/10); //这里是用透明度来模仿模糊
glVertex2i((1+i)*3,100);
}
glEnd();
glPopMatrix();
glAccum(GL_ACCUM,0.1);
}
glAccum(GL_RETURN,1.0); |
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