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发表于 2005-10-28 15:06:00
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Re:在顶点进行 Alpha 混合问题
pDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
pDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDDIFFUSEALPHA);
pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT); |
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