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发表于 2005-11-17 17:14:00
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Re:DX 旋转
这个能解决你的问题。
D3DXMATRIX *WINAPI D3DXMatrixRotationAxis( D3DXMATRIX *pOut,
CONST D3DXVECTOR3 *pV,
FLOAT Angle
);
D3DXVECTOR3 V;
D3DXMatrixRotationYawPitchRoll(&mat,D3DXToRadian(90),D3DXToRadian(45),D3DXToRadian(45));
D3DXVECTOR3 zAxis=D3DXVECTOR3(0.0f,0.0f,1.0f);
D3DXVec3TransformNormal(&V,&zAxis,Mat); |
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