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曝光!已泄漏《天堂2》文件

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发表于 2004-2-14 11:44:00 | 显示全部楼层 |阅读模式
  
Build Log

------- Build started: Project: L2NPC, Configuration: NASC Debug|Win32 -------

Environment Space

  ALLUSERSPROFILE=C:\Documents and Settings\All Users

  APPDATA=C:\Documents and Settings\kuooo\Application Data

  Basemake=C:\Program Files\Microsoft SDK\Include\BKOffice.Mak

  Bkoffice=C:\Program Files\Microsoft SDK\.

  CommonProgramFiles=C:\Program Files\Common Files

  COMPUTERNAME=KUOOO2

  ComSpec=C:\WINNT\system32\cmd.exe

  DXSDKROOT=C:\Program Files\Microsoft SDK\.

  HOMEDRIVE=C:

  HOMEPATH=\Documents and Settings\kuooo

  INCLUDE=C:\Program Files\Microsoft Visual Studio .NET\Vc7\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include;

  INETSDK=C:\Program Files\Microsoft SDK\.

  INTEL_LICENSE_FILE=C:\Program Files\Common Files\Intel\Licenses

  LIB=C:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;C:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib

  LIBPATH=

  LOGONSERVER=\\NCPDC

  MSSdk=C:\Program Files\Microsoft SDK\.

  Mstools=C:\Program Files\Microsoft SDK\.

  NUMBER_OF_PROCESSORS=4

  OS=Windows_NT

  Os2LibPath=C:\WINNT\system32\os2\dll;

  Path=C:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;C:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;C:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;C:\Program Files\Microsoft Visual Studio .NET\Common7\tools;C:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINNT\Microsoft.NET\Framework\v1.0.3705;C:\WINNT\system32;C:\WINNT;C:\WINNT\System32\Wbem;C:\Program Files\Microsoft SDK\Bin\.;C:\Program Files\Microsoft SDK\Bin\WinNT\.;C:\Program Files\Microsoft SQL Server\80\Tools\BINN;

  PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH

  PROCESSOR_ARCHITECTURE=x86

  PROCESSOR_IDENTIFIER=x86 Family 15 Model 2 Stepping 4, GenuineIntel

  PROCESSOR_LEVEL=15

  PROCESSOR_REVISION=0204

  ProgramFiles=C:\Program Files

  SESSIONNAME=Console

  SystemDrive=C:

  SystemRoot=C:\WINNT

  TEMP=C:\DOCUME~1\kuooo\LOCALS~1\Temp

  TMP=C:\DOCUME~1\kuooo\LOCALS~1\Temp

  USERDOMAIN=NCSOFT

  USERNAME=kuooo

  USERPROFILE=C:\Documents and Settings\kuooo

  VSCOMNTOOLS="C:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\"

  windir=C:\WINNT

  _ACP_ATLPROV=C:\Program Files\Microsoft Visual Studio .NET\Vc7\bin\ATLPROV.DLL

  _ACP_INCLUDE=C:\Program Files\Microsoft Visual Studio .NET\Vc7\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include;

  _ACP_LIB=C:\Program Files\Microsoft Visual Studio .NET\Vc7\lib;C:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\lib;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib\prerelease;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\lib;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\lib;.\lexyacc\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\atlmfc\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include;C:\Program Files\Microsoft Visual Studio .NET\Vc7\PlatformSDK\include\prerelease;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\include;

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 楼主| 发表于 2004-2-14 11:45:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

_ACP_PATH=C:\Program Files\Microsoft Visual Studio .NET\Vc7\bin;C:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin\prerelease;C:\Program Files\Microsoft Visual Studio .NET\Common7\Tools\bin;C:\Program Files\Microsoft Visual Studio .NET\Common7\tools;C:\Program Files\Microsoft Visual Studio .NET\Common7\ide;C:\Program Files\HTML Help Workshop\;C:\Program Files\Microsoft Visual Studio .NET\FrameworkSDK\bin;C:\WINNT\Microsoft.NET\Framework\v1.0.3705;C:\WINNT\system32;C:\WINNT;C:\WINNT\System32\Wbem;C:\Program Files\Microsoft SDK\Bin\.;C:\Program Files\Microsoft SDK\Bin\WinNT\.;C:\Program Files\Microsoft SQL Server\80\Tools\BINN;

  

  Command Lines

  

  Creating temporary file "d:\server_e3\L2NPC\NASC Debug\RSP000001.rsp" with contents

  [

  /Od /I ".\lexyacc\include" /D "NASC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__L2NPC" /D "IOSOCKET" /D "UNICODE" /D "YYDEBUG" /D "_UNICODE" /GF /FD /EHsc /RTC1 /MTd /Yu"default.h" /Fp".\NASC Debug/L2NPC.pch" /Fo".\NASC Debug/" /Fd".\NASC Debug/" /FR"NASC Debug/" /W3 /c /ZI

  world_npcserver.cpp

  world_common.cpp

  type.cpp

  symbol.cpp

  serversocket.cpp

  perfmon.cpp

  parser_spawn.cpp

  parser_category.cpp

  obj.cpp

  logsocket.cpp

  logcli.cpp

  log.cpp

  loader_parser.cpp

  loader_lex.cpp

  lexer_spawn.cpp

  lexer_category.cpp

  iocs.cpp

  ioc.cpp

  fhtml.cpp

  desire.cpp

  config.cpp

  codegen.cpp

  Weapon.cpp

  Utils.cpp

  TimeAnalysis.cpp

  ThreadSafeLibrary.cpp

  ThreadManager.cpp

  Territory.cpp

  Socket.cpp

  SharedRWLock.cpp

  SharedFactory.cpp

  SharedContainer.cpp

  ShareDefine.cpp

  ScriptEngine.cpp

  ScriptBinCode.cpp

  RootObjectMappingDefine.cpp

  ResidenceData.cpp

  RWLock.cpp

  PrecompiledHeaderDB.cpp

  ParamProperty.cpp

  Object.cpp

  NpcMaker.cpp

  NPCServer.cpp

  NPCEvent.cpp

  NPC.cpp

  MemorySupport.cpp

  MemorySub.cpp

  L2NPC.cpp

  Item.cpp

  Inventory_common.cpp

  IOCPMessage.cpp

  GeoData.cpp

  Exception.cpp

  DesirePQ.cpp

  DbNpcSocket.cpp

  DbNpc.cpp

  Creature_npcserver.cpp

  Creature_common.cpp

  CenteredSharedRWLock.cpp

  CategoryDataDB.cpp

  AI_yacc.cpp

  AI_lex.cpp

  AIScriptCompiler.cpp

  AIManager.cpp

  ]

  Creating command line "cl.exe @"d:\server_e3\L2NPC\NASC Debug\RSP000001.rsp" /nologo"

  Creating temporary file "d:\server_e3\L2NPC\NASC Debug\RSP000002.rsp" with contents

  [

  /Od /I ".\lexyacc\include" /D "NASC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__L2NPC" /D "IOSOCKET" /D "UNICODE" /D "YYDEBUG" /D "_UNICODE" /GF /FD /EHsc /RTC1 /MTd /Yc"default.h" /Fp".\NASC Debug/L2NPC.pch" /Fo".\NASC Debug/" /Fd".\NASC Debug/" /FR"NASC Debug/" /W3 /c /ZI

  default.cpp

  ]

  Creating command line "cl.exe @"d:\server_e3\L2NPC\NASC Debug\RSP000002.rsp" /nologo"

  Creating temporary file "d:\server_e3\L2NPC\NASC Debug\RSP000003.rsp" with contents

  [

  /Od /I ".\lexyacc\include" /D "NASC" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__L2NPC" /D "IOSOCKET" /D "UNICODE" /D "YYDEBUG" /D "_UNICODE" /GF /FD /EHsc /RTC1 /MTd /Fp".\NASC Debug/L2NPC.pch" /Fo".\NASC Debug/" /Fd".\NASC Debug/" /FR"NASC Debug/" /W3 /c /ZI

  StringTokenizer.cpp

  NPCProtocol.cpp

  MeteredSection.c

  ]

  Creating command line "cl.exe @"d:\server_e3\L2NPC\NASC Debug\RSP000003.rsp" /nologo"

  Creating command line "rc.exe /d "_DEBUG" /l 0x412 /fo"NASC Debug/L2NPC.res" L2NPC.rc"

  Creating temporary file "d:\server_e3\L2NPC\NASC Debug\RSP000004.rsp" with contents

  [

  /OUT:".\NASC Debug/NASC.exe" /INCREMENTAL /NOLOGO /DEBUG /PDB:".\NASC Debug/L2NPC.pdb" /SUBSYSTEM:WINDOWS /MACHINE:I386 odbc32.lib odbccp32.lib winmm.lib ws2_32.lib imagehlp.lib mswsock.lib lexyacc\lib\ylmtd.lib pdh.lib psapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib LEXYACC\LIB\ylmtd.lib

  "NASC Debug\AIManager.obj"

  "NASC Debug\AIScriptCompiler.obj"

  "NASC Debug\AI_lex.obj"

  "NASC Debug\AI_yacc.obj"

  "NASC Debug\CategoryDataDB.obj"

  "NASC Debug\CenteredSharedRWLock.obj"

  "NASC Debug\Creature_common.obj"

  "NASC Debug\Creature_npcserver.obj"

  "NASC Debug\DbNpc.obj"

  "NASC Debug\DbNpcSocket.obj"

  "NASC Debug\DesirePQ.obj"

  "NASC Debug\Exception.obj"

  "NASC Debug\GeoData.obj"

  "NASC Debug\IOCPMessage.obj"

  "NASC Debug\Inventory_common.obj"

  "NASC Debug\Item.obj"

  "NASC Debug\L2NPC.obj"

  "NASC Debug\L2NPC.res"

  "NASC Debug\MemorySub.obj"

  "NASC Debug\MemorySupport.obj"

  "NASC Debug\MeteredSection.obj"

  "NASC Debug\NPC.obj"

  "NASC Debug\NPCEvent.obj"

  "NASC Debug\NPCProtocol.obj"

  "NASC Debug\NPCServer.obj"

  "NASC Debug\NpcMaker.obj"

  "NASC Debug\Object.obj"

  "NASC Debug\ParamProperty.obj"

  "NASC Debug\PrecompiledHeaderDB.obj"

  "NASC Debug\RWLock.obj"

  "NASC Debug\ResidenceData.obj"

  "NASC Debug\RootObjectMappingDefine.obj"

  "NASC Debug\ScriptBinCode.obj"

  "NASC Debug\ScriptEngine.obj"

  "NASC Debug\ShareDefine.obj"

  "NASC Debug\SharedContainer.obj"

  "NASC Debug\SharedFactory.obj"

  "NASC Debug\SharedRWLock.obj"

  "NASC Debug\Socket.obj"

  "NASC Debug\StringTokenizer.obj"

  "NASC Debug\Territory.obj"

  "NASC Debug\ThreadManager.obj"

  "NASC Debug\ThreadSafeLibrary.obj"

  "NASC Debug\TimeAnalysis.obj"

  "NASC Debug\Utils.obj"

  "NASC Debug\Weapon.obj"

  "NASC Debug\codegen.obj"

  "NASC Debug\config.obj"

  "NASC Debug\default.obj"

  "NASC Debug\desire.obj"

  "NASC Debug\fhtml.obj"

  "NASC Debug\ioc.obj"

  "NASC Debug\iocs.obj"

  "NASC Debug\lexer_category.obj"

  "NASC Debug\lexer_spawn.obj"

  "NASC Debug\loader_lex.obj"

  "NASC Debug\loader_parser.obj"

  "NASC Debug\log.obj"

  "NASC Debug\logcli.obj"

  "NASC Debug\logsocket.obj"

  "NASC Debug\obj.obj"

  "NASC Debug\parser_category.obj"

  "NASC Debug\parser_spawn.obj"

  "NASC Debug\perfmon.obj"

  "NASC Debug\serversocket.obj"

  "NASC Debug\symbol.obj"

  "NASC Debug\type.obj"

  "NASC Debug\world_common.obj"

  "NASC Debug\world_npcserver.obj"

  ]

  Creating command line "link.exe @"d:\server_e3\L2NPC\NASC Debug\RSP000004.rsp""

  

  Output Window

  

  Compiling...

  default.cpp

  Compiling...

  world_npcserver.cpp

  world_common.cpp

  type.cpp

  symbol.cpp

  serversocket.cpp

d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\serversocket.cpp(1834) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\serversocket.cpp(1864) : warning C4018: '<' : signed/unsigned mismatch

  perfmon.cpp

  parser_spawn.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  parser_category.cpp

  obj.cpp

  logsocket.cpp

  logcli.cpp

  log.cpp

  loader_parser.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  loader_lex.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  lexer_spawn.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  lexer_category.cpp

  iocs.cpp

  ioc.cpp

  d:\server_e3\L2NPC\ioc.cpp(685) : warning C4101: 'Err' : unreferenced local variable

  fhtml.cpp

  desire.cpp

  Generating Code...

  Compiling...

  config.cpp

  codegen.cpp

  d:\server_e3\L2NPC\codegen.h(331) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\codegen.cpp(30) : warning C4018: '<' : signed/unsigned mismatch

  Weapon.cpp

  Utils.cpp

  TimeAnalysis.cpp

  d:\server_e3\L2NPC\TimeAnalysis.cpp(5) : warning C4074: initializers put in compiler reserved initialization area

  ThreadSafeLibrary.cpp

  ThreadManager.cpp

  Territory.cpp

  Socket.cpp

  SharedRWLock.cpp

  SharedFactory.cpp

  SharedContainer.cpp

  d:\server_e3\L2NPC\SharedContainer.cpp(329) : warning C4101: 'szObjectName' : unreferenced local variable

  ShareDefine.cpp

  ScriptEngine.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

2

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帖子

57

积分

注册会员

Rank: 2

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57
 楼主| 发表于 2004-2-14 11:45:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  ScriptBinCode.cpp

  RootObjectMappingDefine.cpp

  ResidenceData.cpp

  RWLock.cpp

  PrecompiledHeaderDB.cpp

  ParamProperty.cpp

  d:\server_e3\L2NPC\ParamProperty.cpp(79) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\ParamProperty.cpp(188) : warning C4018: '<' : signed/unsigned mismatch

  Generating Code...

  Compiling...

  Object.cpp

  NpcMaker.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  NPCServer.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCServer.cpp(155) : warning C4101: 'Err' : unreferenced local variable

  d:\server_e3\L2NPC\NPCServer.cpp(476) : warning C4101: 'Err' : unreferenced local variable

  d:\server_e3\L2NPC\NPCServer.cpp(516) : warning C4101: 'Err' : unreferenced local variable

  NPCEvent.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.cpp(32) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data

  NPC.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(563) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data

  d:\server_e3\L2NPC\NPC.cpp(872) : warning C4101: 'more_togo' : unreferenced local variable

  d:\server_e3\L2NPC\NPC.cpp(872) : warning C4101: 'notBlocked' : unreferenced local variable

  d:\server_e3\L2NPC\NPC.cpp(1412) : warning C4018: '>' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(1430) : warning C4018: '>' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(1720) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(1751) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data

  d:\server_e3\L2NPC\NPC.cpp(1756) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(2297) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data

  d:\server_e3\L2NPC\NPC.cpp(2365) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data

  d:\server_e3\L2NPC\NPC.cpp(2392) : warning C4018: '>' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(3242) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(3823) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(3840) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(3868) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(3879) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(3890) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPC.cpp(4005) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data

  d:\server_e3\L2NPC\NPC.cpp(4027) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data

  MemorySupport.cpp

  MemorySub.cpp

  L2NPC.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\L2NPC.cpp(75) : warning C4101: 'Err' : unreferenced local variable

  Item.cpp

  Inventory_common.cpp

  IOCPMessage.cpp

  GeoData.cpp

  d:\server_e3\L2NPC\GeoData.cpp(280) : warning C4018: '<' : signed/unsigned mismatch

  Exception.cpp

  DesirePQ.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  DbNpcSocket.cpp

  DbNpc.cpp

  Creature_npcserver.cpp

  Creature_common.cpp

  CenteredSharedRWLock.cpp

  CategoryDataDB.cpp

  d:\server_e3\L2NPC\CategoryDataDB.cpp(93) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\CategoryDataDB.cpp(98) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\CategoryDataDB.cpp(109) : warning C4018: '<' : signed/unsigned mismatch

  Generating Code...

  Compiling...

  AI_yacc.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\codegen.h(331) : warning C4018: '<' : signed/unsigned mismatch

  D:\work\L2NPC\AI_yacc.y(1080) : warning C4018: '<' : signed/unsigned mismatch

  D:\work\L2NPC\AI_yacc.y(1098) : warning C4146: unary minus operator applied to unsigned type, result still unsigned

  AI_lex.cpp

  d:\server_e3\L2NPC\codegen.h(331) : warning C4018: '<' : signed/unsigned mismatch

  D:\work\L2NPC\AI_lex.l(241) : warning C4018: '<' : signed/unsigned mismatch

  AIScriptCompiler.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\codegen.h(331) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\AIScriptCompiler.cpp(662) : warning C4297: 'WinMain' : function assumed not to throw an exception but does

  __declspec(nothrow) or throw() was specified on the function

  d:\server_e3\L2NPC\AIScriptCompiler.cpp(662) : warning C4297: 'WinMain' : function assumed not to throw an exception but does

  __declspec(nothrow) or throw() was specified on the function

  d:\server_e3\L2NPC\AIScriptCompiler.cpp(662) : warning C4297: 'WinMain' : function assumed not to throw an exception but does

  __declspec(nothrow) or throw() was specified on the function

  AIManager.cpp

  d:\server_e3\L2NPC\NpcMaker.h(431) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(624) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NpcMaker.h(633) : warning C4018: '<' : signed/unsigned mismatch

  d:\server_e3\L2NPC\NPCEvent.h(80) : warning C4018: '<' : signed/unsigned mismatch

  Generating Code...

  Compiling...

  StringTokenizer.cpp

  d:\server_e3\L2NPC\StringTokenizer.cpp(56) : warning C4018: '<' : signed/unsigned mismatch

  NPCProtocol.cpp

  Generating Code...

  Compiling...

  MeteredSection.c

  Generating Code...

  Compiling resources...

  Linking...

  

  Results

  

  Build log was saved at "file://d:\server_e3\L2NPC\NASC Debug\BuildLog.htm"

  L2NPC - 0 error(s), 107 warning(s)

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发表于 2004-2-14 12:37:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

天堂2的图形引擎效率极其低下,说是modified unreal engine,也不知道是怎么modified的?

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发表于 2004-2-14 13:39:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

能弄到 L2,就等于弄到了 Unreal Engine
这可是好事啊。

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发表于 2004-2-14 14:21:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

程序在哪里?

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发表于 2004-2-14 14:36:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

呵呵~~应该学习学习!CSDN.NET上程序门的精神~~不挖出来!决不罢休!

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发表于 2004-2-14 17:12:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

好啊,~~~MS也泄漏了.

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发表于 2004-2-14 18:07:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

最近泄漏的程序可真不少,能弄到的可不多。

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发表于 2004-2-14 20:47:00 | 显示全部楼层

Re:曝光!已泄漏《天堂2》文件

天堂2的图形引擎效率极其低下?这可是Unreal Engine啊……
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