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请问《Game Testing All in One》这本书国内有么?

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发表于 2006-1-12 20:41:00 | 显示全部楼层 |阅读模式
虽然国内的游戏测试甚至整个软件测试都不怎么受重视
但是还是希望能在这方面多学习学习老外
希望知道这本书的朋友能告诉我国内是否有的买
或者哪位大大已经看完了便宜点卖给我
不胜感激!!!!!!

http://www.course.com/catalog/downloads.cfm?isbn=1-59200-373-7

《 Game Testing All in One》

Charles Schultz, Robert Bryant, Tim Langdell
ISBN: 1-59200-373-7 © 2005
Publish date: February 21, 2005
416 pages
Softcover

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发表于 2006-2-3 03:14:00 | 显示全部楼层

Re:请问《Game Testing All in One》这本书国内有么?

做Game Tester.重要的2条.

1.不要相信任何人.
2.不要惊慌.

如果想要这本书,可以发信给我.jian-qiu.sha@ubisoft.com

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发表于 2006-2-3 19:46:00 | 显示全部楼层

Re:请问《Game Testing All in One》这本书国内有么?

国内是没有这本书卖的.如果你钱很多,可以到亚马逊买.

定价是:49$

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发表于 2006-2-3 20:28:00 | 显示全部楼层

Re:请问《Game Testing All in One》这本书国内有么?

Who Should Read this Book?
This book is for people looking to start a career in game testing, current software testers interested in moving into games, and current game testers who want to learn new techniques to improve their testing skills and results. It will also prove beneficial for small game team members who are involved in game testing as well as their main responsibility, such as programming or artwork. Current or aspiring test leads and project managers will also gain from reading this book.

If you are already an experienced game tester, I recommend you read through Chapter 1 and then skim Chapters 2 and 3, and all of Part II before focusing your attention on Parts III through V. Then go and apply what you learn in Parts IV and V in your real-life job. If you are a test lead, then apply the contents of Part III to your job, and get your testers to start using what's in Parts IV and V on your projects.

Experienced testers who have not been involved in the game industry may want to skim or skip Chapter 3, but otherwise should read the rest of the book and do the exercises. You will benefit from putting the techniques in Parts IV and V to work in your current job, but also try to put in some hours on your own doing the same for some games you own.

If you are looking to break into the game industry as a tester, then you have the most work to do. Read everything in the book, do all the exercises, and while you're job hunting, practice the techniques in Parts IV and V. You can do that as a Beta tester (see especially chapters 4 and 14), or just by picking some of your favorite games to test on your own.

If you are a game project manager who wants to better understand the testing side of your projects, STOP SPYING ON US! But seriously, that's a great thing to do! You can skip Part II if you'd like, but otherwise dig in to the other parts of the book. The following table summarizes the suggested uses of this book:

BTW:
Part I "About Game Testing" introduces the reader to game testing in terms of culture, philosophies, and the contribution testing makes to the final game release that everyone (hopefully!) rushes out to buy. If all goes well, the users will let you know.

Part II "Making Games" reveals how an individual contributes to the overall game project. This includes the different kinds of roles and responsibilities that are required of testers through various stages of the development and production of game software.

Part III "Testing Fundamentals" introduces testing concepts and practices from a formal software engineering approach. These practices will boost your testing IQ. Tools and files included on the book's CD will help you quickly produce useful test documents, capture important data, and analyze the measurements described in this section.

Part IV "Testing Techniques" is a set of tutorials on different methodologies for producing tests for your game. Each can be used by itself, or in combination with the others. They are good for testing any portion of your game at any stage of development. A portion of Chapter 12, "Cleanroom Testing," relies on the techniques taught in the two chapters preceding it, so keep that in mind if you try to flip over to read that one on its own.

Links to test tools are included on the book's CD to help you learn and practice these methods. In addition to the tools, there are some template files that will make it easier for you to produce your tests by "filling in the blanks" rather than starting from an empty sheet. Information about how to use the templates is provided in the chapters and appendices.

Part V "More Effective Testing" addresses ways to make the most out of your limited time and resources to reach new heights in the quantity and quality of the test you can produce and run. Again, tool links are included on the CD for this book to help you learn and practice the methods described in this section.

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发表于 2006-2-5 17:52:00 | 显示全部楼层

Re:请问《Game Testing All in One》这本书国内有么?

请问是这本书的电子版吗?如果是的话,能不能也发给我一份?
aero_smith04@yahoo.com.cn

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发表于 2006-2-10 22:18:00 | 显示全部楼层

Re:请问《Game Testing All in One》这本书国内有么?

看来楼主还没有好好搜索过。
这本书是去年出的,国内肯定是没有的,电子书去年还是很难找的,不过今年下载的地方一下子多起来了。你去看看这个地址 http://www.sdlgame.com/remository/Itemid,33/func,download/id,30/chk,20c930b500a4e1ca6cf3d63ba8cc7442
建议还是买去亚马逊的原版书!

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发表于 2006-2-24 19:27:00 | 显示全部楼层

Re:请问《Game Testing All in One》这本书国内有么?

去AMAZON买不方便啊,又没国际信用卡~~~~~~~
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