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发表于 2015-9-9 18:23:57 | 显示全部楼层 |阅读模式
I am currently working on a project called FaFa1234. It is to provide an all-in-one service for mobile game distribution channels in China.

In tradition, a game distribution channel will need to have set up its own technical team for developing SDKs(user/payment) and backend tools. This will cost a lot of money to research, develop, maintain and game integration support. In order to be successful, the channel need to set up a team of technical gurus to do all the hard work. Stepping into the mid of 2015, the competition in this sector is extremely high in China. What is the core competition in order to be a successful mobile game channel in China? I might not be the best one to tell the answer but I know a way to lower the cost, speed the process,  enable the channels take a shortcut and focused on their own core business.

Fafa1234 is making PlayFunGames  as a SaaS service provider in mobile game sector. PlayFunGames is established in 2014 with top game platform developers in China. We provides mobile game distribution channels a highly customized SDK with all backend support( servers/maintenance/support).  In contrast to the larger platform,  the user data and income is all at the channels’ hands.

For more information, feel free to contact me.

My wechat ID: mrmicas




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发表于 2015-9-10 00:15:23 | 显示全部楼层
what do you say...

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发表于 2015-9-10 10:40:28 | 显示全部楼层
已经有很多家做这东西了,触控都做出产品了.
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