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who can tell me :
the difference of "win32 application" and "win32 console application"
#include <windows.h>
#include <GL/gl.h>
#include <GL/glaux.h>
#include <glos.h>
#pragma comment(lib, "opengl32.lib" )
#pragma comment(lib, "glu32.lib" )
#pragma comment(lib, "GLAUX.LIB" )
void main(void)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGBA);
auxInitPosition(0,0,500,500);
auxInitWindow("simple");
glClearColor(0.0,0.0,0.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glRectf(-0.5,-0.5,0.5,0.5);
glFlush();
_sleep(1000);
}
the program can be compiled in win32 console application,
but can't be compiled in win32 application.
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