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- scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
- scene::ISceneNode* node = 0;
-
- if (mesh)
- node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
复制代码
为什么又来一次?
Irrlicht 引擎手册说明:
virtual IAnimatedMesh* irr::scene::ISceneManager::getMesh ( const c8 * filename ) [pure virtual]
virtual IMesh* irr::scene::IAnimatedMesh::getMesh ( s32 frame,
s32 detailLevel = 255,
s32 startFrameLoop = -1,
s32 endFrameLoop = -1
) [pure virtual]
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