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发表于 2006-2-23 17:16:00
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Re: 谁用过 Torque Game Engine 介绍一下。
The Torque Game Engine (TGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language. Unlike most commercial game engines, as part of the low cost license, you receive all C++ source code to the engine, so you can make any additions you need for your game.
TGE引擎不愧为获得AAA奖项的游戏引擎,多人网络编程,无缝室内/室外渲染引擎,骨骼动画技术,创建可拖动的GUI,在世界编辑器中建造建筑物,和类C的脚本语言。
不同于大多数商业引擎,你只需要花费少量的资金购买许可,就可以得到全部引擎的C++源码,因此你可以为你的游戏添加任何你想要的~
Author
GarageGames
Graphics API
OpenGL, DirectX
Operating Systems
Windows, Linux, MacOS
Programming Language
C/C++
Status
Productive/Stable
Documentation
Yes
Features
General Features
一般特征
Object-Oriented Design, Save/Load System, Other:
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Multi-Platform and a journaling and Integrated hierarchical profiler
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Efficient memory manager with extensive debugging features; Resource Manager and a File/Stream IO
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Unicode international strings support
Scripting
脚本
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C++ like syntax
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Local and Remote Debugging
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Bytecode-compiled
Built-in Editors
内置编辑器
•
World Editor allows you to manage terrain generation and object placement as well as Construct, place, size, scale and rotate objects visually
•
Terrain Editor, Terrain Generator, and GUI Editor.
Physics
物理
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
•
Built-in physics engine
Lighting
光照
Per-vertex, Lightmapping:
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Animated lightmaps
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Control lighting via World Editor
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Vertex and multi-pass lighting
Shadows
阴影
Projected planar, Shadow Volume:
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Projected object shadows (clipped against the environment)
Texturing
纹理
Basic, Multi-texturing, Bumpmapping, Mipmapping:
•
Multi-pass texturing with detail and decal support
Scene Management
场景管理
Portals, Occlusion Culling, LOD:
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Portal based interiors with seamless integration with the terrain engine. Buildings can be instanced, placed, manipulated and scaled with the world editor
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Spatial Database
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Quark and WorldCraft converter and lighting
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Support for Cartography Shop and almost all .map-compatible brush editors
Animation
动画
Inverse Kinematics, Skeletal Animation, Animation Blending:
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Supports, bone, mesh, texture bitmap, texture coor. and visibilty animation
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Mesh vertex deformation and multi-bone mesh skeletal animation
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Simple interface to multi-sequence animation manager
Meshes
网格
Mesh Loading, Skinning, Progressive, Tessellation:
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Continuous level of detail based on a progressive mesh algorithm
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Damage and collision detail level
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Supports Milkshape, 3DStudio Max, and Blender plug-ins, including an exporter and helper objects
Special Effects
特效
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog:
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Integrated particle system with scripting engine.
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Supports texture and scale animation as well as particle generators which can emit multiple particle types at once
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Layered volumetric fog
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A water engine that supports dynamic waves and multi-pass wave crest and shoreline textures
Terrain
地形
Rendering, CLOD:
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Continuous, seemless, LOD mesh generation and Aggregated tile mip-mapping
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Dynamically generated blend tiles and Altitude based fog banks
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Seamless integration with the interior engine
Networking System
网络系统
Client-Server:
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Award winning client/server architecture, which uses UDP and TCP
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Bit level stream, message, and string packing
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Uses the optimal Notified Delivery Protocol
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Packet stream and Object ghost manager with partial object updates
Sound & Video
音效和视频
2D Sound, 3D Sound, Streaming Sound:
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SFX/Music driver using OpenAL
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3D sound support; panning, volume, doppler, cones
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Multi-channel prioritized SFX manager
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Built-in Theora video codec playback
Artificial Intelligence
人工智能
Finite State Machines, Scripted:
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Highly customizable through TorqueScript
Rendering
渲染
Fixed-function, Render-to-Texture, Fonts, GUI:
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True spherical distance fogging (for terrain, buildings)
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Spherical distance clipping (for terrain, buildings)
Features:
Ease of Use:易用性
Stability:稳定性
Support:支持性
Date Added
Thu, 24 Jun 2004
Last Updated
Sat, 24 Dec 2005
There are currently 51 reviews for this engine
License Name
Price
Source Code
Comments
Other/Custom
$100.00
Yes
Per programmer price. As long as your company has less than $250,000 in sales, you can publish your game anywhere, for any price without any royalties or further commitment to GarageGames.
Other/Custom
$495.00
Yes
For individuals, companies and government entities whose revenues are above $250,000
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