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谁用过 Torque Game Engine 介绍一下。

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发表于 2006-2-23 13:46:00 | 显示全部楼层 |阅读模式
这个引擎怎么样,都有什么功能,像现在流行的一些特效,法线,HDR什么的支持吗?
引擎使用的是DX8还是DX9,网络是通讯是用什么开发的?

我在这里先谢过了。

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发表于 2006-2-23 17:16:00 | 显示全部楼层

Re: 谁用过 Torque Game Engine 介绍一下。

The Torque Game Engine (TGE) is a fully featured AAA game engine with award winning multi-player network code, seamless indoor/outdoor rendering engines, state of the art skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language. Unlike most commercial game engines, as part of the low cost license, you receive all C++ source code to the engine, so you can make any additions you need for your game.

TGE引擎不愧为获得AAA奖项的游戏引擎,多人网络编程,无缝室内/室外渲染引擎,骨骼动画技术,创建可拖动的GUI,在世界编辑器中建造建筑物,和类C的脚本语言。

不同于大多数商业引擎,你只需要花费少量的资金购买许可,就可以得到全部引擎的C++源码,因此你可以为你的游戏添加任何你想要的~

Author
GarageGames
  
  

Graphics API
OpenGL, DirectX
Operating Systems
Windows, Linux, MacOS

Programming Language
C/C++
Status
Productive/Stable

Documentation
Yes
  
  

Features
  
General Features

一般特征
Object-Oriented Design, Save/Load System, Other:

•
Multi-Platform and a journaling and Integrated hierarchical profiler

•
Efficient memory manager with extensive debugging features; Resource Manager and a File/Stream IO

•
Unicode international strings support




Scripting

脚本
•
C++ like syntax

•
Local and Remote Debugging

•
Bytecode-compiled




Built-in Editors

内置编辑器
•
World Editor allows you to manage terrain generation and object placement as well as Construct, place, size, scale and rotate objects visually

•
Terrain Editor, Terrain Generator, and GUI Editor.




Physics

物理
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:

•
Built-in physics engine




Lighting

光照
Per-vertex, Lightmapping:

•
Animated lightmaps

•
Control lighting via World Editor

•
Vertex and multi-pass lighting




Shadows

阴影
Projected planar, Shadow Volume:

•
Projected object shadows (clipped against the environment)




Texturing

纹理
Basic, Multi-texturing, Bumpmapping, Mipmapping:

•
Multi-pass texturing with detail and decal support




Scene Management

场景管理
Portals, Occlusion Culling, LOD:

•
Portal based interiors with seamless integration with the terrain engine. Buildings can be instanced, placed, manipulated and scaled with the world editor

•
Spatial Database

•
Quark and WorldCraft converter and lighting

•
Support for Cartography Shop and almost all .map-compatible brush editors




Animation

动画
Inverse Kinematics, Skeletal Animation, Animation Blending:

•
Supports, bone, mesh, texture bitmap, texture coor. and visibilty animation

•
Mesh vertex deformation and multi-bone mesh skeletal animation

•
Simple interface to multi-sequence animation manager




Meshes

网格
Mesh Loading, Skinning, Progressive, Tessellation:

•
Continuous level of detail based on a progressive mesh algorithm

•
Damage and collision detail level

•
Supports Milkshape, 3DStudio Max, and Blender plug-ins, including an exporter and helper objects




Special Effects

特效
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog:

•
Integrated particle system with scripting engine.

•
Supports texture and scale animation as well as particle generators which can emit multiple particle types at once

•
Layered volumetric fog

•
A water engine that supports dynamic waves and multi-pass wave crest and shoreline textures




Terrain

地形
Rendering, CLOD:

•
Continuous, seemless, LOD mesh generation and Aggregated tile mip-mapping

•
Dynamically generated blend tiles and Altitude based fog banks

•
Seamless integration with the interior engine




Networking System

网络系统
Client-Server:

•
Award winning client/server architecture, which uses UDP and TCP

•
Bit level stream, message, and string packing

•
Uses the optimal Notified Delivery Protocol

•
Packet stream and Object ghost manager with partial object updates




Sound & Video

音效和视频
2D Sound, 3D Sound, Streaming Sound:

•
SFX/Music driver using OpenAL

•
3D sound support; panning, volume, doppler, cones

•
Multi-channel prioritized SFX manager

•
Built-in Theora video codec playback




Artificial Intelligence

人工智能
Finite State Machines, Scripted:

•
Highly customizable through TorqueScript




Rendering

渲染
Fixed-function, Render-to-Texture, Fonts, GUI:

•
True spherical distance fogging (for terrain, buildings)

•
Spherical distance clipping (for terrain, buildings)





Features:

Ease of Use:易用性


Stability:稳定性

Support:支持性


Date Added
Thu, 24 Jun 2004
Last Updated
Sat, 24 Dec 2005

There are currently 51 reviews for this engine



License Name
Price
Source Code
Comments

Other/Custom
$100.00
Yes
Per programmer price. As long as your company has less than $250,000 in sales, you can publish your game anywhere, for any price without any royalties or further commitment to GarageGames.

Other/Custom
$495.00
Yes
For individuals, companies and government entities whose revenues are above $250,000


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发表于 2006-2-23 17:36:00 | 显示全部楼层

Re:谁用过 Torque Game Engine 介绍一下。

前几个月的新版才支持你说的那些

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发表于 2006-2-23 22:29:00 | 显示全部楼层

Re: 谁用过 Torque Game Engine 介绍一下。

100美元就能有全部源代码?没这么好吧
后面那个天文数字还是省省吧

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发表于 2006-2-24 08:47:00 | 显示全部楼层

Re:谁用过 Torque Game Engine 介绍一下。

感觉。。。。。。。。。不咋好用阿。。。。。。。。。

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 楼主| 发表于 2006-2-24 10:06:00 | 显示全部楼层

Re:谁用过 Torque Game Engine 介绍一下。

4楼的话里好像另有深意,那么这个引擎到底要多少钱才买的到呢?

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发表于 2006-2-24 10:06:00 | 显示全部楼层

Re: Re: 谁用过 Torque Game Engine 介绍一下。

gogoplayer: Re: 谁用过 Torque Game Engine 介绍一下。

100美元就能有全部源代码?没这么好吧
后面那个天文数字还是省省吧


确实只需要100美元,但这是没有技术支持的.而且如果你的利润超过25万美元,你就必须购买495美元的授权.当然有25万美元,谁还会在意那395美元呢!

不过ID的技术支持也是和没有差不多,不过是一年几十小时的电话服务.要是程序员英文口语不过硬,有没有支持都一样.

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发表于 2006-2-24 10:32:00 | 显示全部楼层

Re:谁用过 Torque Game Engine 介绍一下。

    一分钱一分货,100美圆的东西就是100美圆的东西。

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 楼主| 发表于 2006-2-24 12:13:00 | 显示全部楼层

Re:谁用过 Torque Game Engine 介绍一下。

楼上的是指这个引擎的技术不好,还是说他们会用简化版来骗人。

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发表于 2006-2-24 14:16:00 | 显示全部楼层

Re:谁用过 Torque Game Engine 介绍一下。

  我简单搜索了下这个引擎的画面,好象不太好。
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