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我?了一本??quot rogramming Vertex and Pixel Shaders"
?绦械谝???例Chapter 4 - Ambient,就有???
????例的release compile完全正常,debug版就??霈F一下的?息
不?relese?然compile?]???,但是run起??s找不到Media的路?
???一下有人研究??本??墓?例??
我用的是DirectX 9.0 SDK (October 2005)
Chapter 4 - Ambient(debug and release with different liberary file)
debug lib
dxerr9.lib d3dx9dt.lib dxguid.lib d3d9.lib comctl32.lib
release lib
dxerr9.lib d3dx9.lib dxguid.lib d3d9.lib comctl32.lib
DXUTgui.obj : error LNK2019: ?o法在外部之程式?熘姓业交蜻B?所需之?料型?e或函式的符? _D3DXCreateFontW@48,於函式 "protected: long __thiscall CDXUTDialogResourceManager::CreateFontW(unsigned int)" (?CreateFontW@CDXUTDialogResourceManager@@IAEJI@Z) 中?⒖
Ambient.obj : error LNK2001: ?o法在外部之程式?熘姓业交蜻B?所需之?料型?e或函式的符? _D3DXCreateFontW@48
DXUTMesh.obj : error LNK2019: ?o法在外部之程式?熘姓业交蜻B?所需之?料型?e或函式的符? _D3DXFileCreate@4,於函式 "public: long __thiscall CDXUTMeshFile::CreateFromResource(struct IDirect3DDevice9 *,unsigned short const *,unsigned short const *)" (?CreateFromResource@CDXUTMeshFile@@QAEJPAUIDirect3DDevice9@@PBG1@Z) 中?⒖
DXUTmisc.obj : error LNK2019: ?o法在外部之程式?熘姓业交蜻B?所需之?料型?e或函式的符? _D3DXCreateFontIndirectW@12,於函式 "public: long __thiscall CDXUTResourceCache::CreateFontIndirectW(struct IDirect3DDevice9 *,struct _D3DXFONT_DESCW const *,struct ID3DXFont * *)" (?CreateFontIndirectW@CDXUTResourceCache@@QAEJPAUIDirect3DDevice9@@PBU_D3DXFONT_DESCW@@PAPAUID3DXFont@@@Z) 中?⒖
Debug/Ambient.exe : fatal error LNK1120: 3 ???o法在外部程式?熘姓业交蜻B?所需之?料型?e或函式
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