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这里是建立和设置纹理的代码实例
HRESULT hr = 0;
LPDIRECT3DTEXTURE8 lpD3DTexture = NULL;
char strTextureFile[] = "tiger.bmp";
// Create the texture
hr = D3DXCreateTextureFromFile( g_pd3dDevice,
strTextureFile,
&g_pMeshTextures )
if( FAILED(hr) )
{
// Code to handle the error goes here.
}
// Set the texture
g_pd3dDevice->SetTexture( 0, lpD3DTexture );
请问代码里什么时候设置lpD3DTexture变量的啊?
是不是把图片载入到g_pMeshTextures里面就自己提出来的?
那多纹理的话怎么办呢?
谢谢啦~~ |
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