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初学vertex shader, D3DXAssembleShaderFromFile下面的文件时出错,请问是哪地方的问题?
vs_2_0
// c0,c1,c2,c3 hold the worldviewproj matrix
dcl_position v0 //input position of the vertex
m4x4 r0,v0,c0
// r0.x = v0.x*c0.x + v0.y*c0.y + v0.z*c0.z + v0.w*c0.w
// r0.y = v0.x*c1.x + v0.y*c1.y + v0.z*c1.z + v0.w*c1.w
// r0.z = v0.x*c2.x + v0.y*c2.y + v0.z*c2.z + v0.w*c2.w
// r0.w = v0.x*c3.x + v0.y*c3.y + v0.z*c3.z + v0.w*c4.w
mov oPos r0 |
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