接下来的3行代码用于在x,y和z轴上旋转立方体, 旋转的角度有分别由变量xrot,yrot 和 zrot 控制。
glRotatef(xrot,1.0f,0.0f,0.0f); // Rotate On The X Axis
glRotatef(yrot,0.0f,1.0f,0.0f); // Rotate On The Y Axis
glRotatef(zrot,0.0f,0.0f,1.0f); // Rotate On The Z Axis
我知道在程序中如果加入了上面三行语句中的一行:glRotatef(xrot,1.0f,0.0f,0.0f);是绕X轴旋转,并可预测到程序执得的结果。Y、Z轴同样。但是使用上面三行代码,执行三次乘以当前矩阵后,我傻眼了,完全看不出物体的旋转规律,我好象感觉它在无规则地乱转。敬请赐教,在下感激不尽!