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问题:
自定义的SetupMatrices()函数调用无效.我画的三角形它不转.SetTransform函数调用是成功的.且D3DXMatrixRotationY调用也是成功的.百思不得其解,从昨天郁闷到今天,实在是搞不清楚为什么会这样?敬请赐教.本人将没齿难望.谢谢.
SetupMatrices()代码如下:
HRESULT SetupMatrices(HWND hWnd)
{
//float angle=m_nRotateY*D3DX_PI/180;
if(angle>360)
angle=0;
D3DXMatrixRotationY( &matWorld, angle );
if(FAILED(g_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld )))
{
MessageBox(hWnd,"世界转换失败。","坐标变换失败",MB_OK);
return E_FAIL;
}
D3DXVECTOR3 vEyePt ( 0.0f, 3.0f,-5.0f );
D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f );
D3DXVECTOR3 vUpVec ( 0.0f, 1.0f, 0.0f );
D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );
g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
D3DXMatrixPerspectiveFovLH(&matProj,D3DX_PI/4,2.0f,1.0f,500.0f);
g_pd3dDevice->SetTransform(D3DTS_PROJECTION,&matProj);
angle+=5;
}
全部代码如下:
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#define D3DFVF_CUSTOMVERTEX D3DFVF_XYZRHW|D3DFVF_DIFFUSE
struct CUSTOMVERTEX{
FLOAT x,y,z,rhw;
DWORD color;
};
LPDIRECT3D9 g_pD3D=NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice=NULL;
LPDIRECT3DVERTEXBUFFER9 g_pVB=NULL;
D3DXMATRIX matWorld;
D3DXMATRIX matView;
D3DXMATRIX matProj;
static FLOAT angle=0;
HRESULT InitD3D(HWND hWnd)
{
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
return S_OK;
}
HRESULT InitVB()
{
CUSTOMVERTEX vertices[] =
{
{ 150.0f, 50.0f, 0.5f, 1.0f, 0xffff0000, }, // x, y, z, rhw, color
{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ff00, },
{ 50.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, },
};
if( FAILED( g_pd3dDevice->CreateVertexBuffer( 3*sizeof(CUSTOMVERTEX),0 /*Usage*/,
D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL ) ) )
return E_FAIL;
VOID* pVertices;
if( FAILED( g_pVB->Lock( 0, sizeof(vertices), (void**)&pVertices, 0 ) ) )
return E_FAIL;
memcpy( pVertices, vertices, sizeof(vertices) );
g_pVB->Unlock();
return S_OK;
}
HRESULT SetupMatrices(HWND hWnd)
{
//float angle=m_nRotateY*D3DX_PI/180;
if(angle>360)
angle=0;
D3DXMatrixRotationY( &matWorld, angle );
if(FAILED(g_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld )))
{
MessageBox(hWnd,"世界转换失败。","坐标变换失败",MB_OK);
return E_FAIL;
}
D3DXVECTOR3 vEyePt ( 0.0f, 0.0f,-50.0f );
D3DXVECTOR3 vLookatPt( 0.0f, 0.0f, 0.0f );
D3DXVECTOR3 vUpVec ( 0.0f, 1.0f, 0.0f );
D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );
g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
D3DXMatrixPerspectiveFovLH(&matProj,D3DX_PI/4,2.0f,1.0f,500.0f);
g_pd3dDevice->SetTransform(D3DTS_PROJECTION,&matProj);
angle+=5;
}
HRESULT Render(HWND hWnd)
{
if(NULL==g_pd3dDevice)
return E_FAIL;
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,255), 1.0f, 0 );
// Begin the scene
if(SUCCEEDED(g_pd3dDevice->BeginScene()))
{
SetupMatrices(hWnd);
// Rendering of scene objects happens here
g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof(CUSTOMVERTEX) );
g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 );
/* {
MessageBox(hWnd,"DrawPrimitive","DrawPrimitive",MB_OK);
return E_FAIL;
}*/
// End the scene
g_pd3dDevice->EndScene();
}
g_pd3dDevice-> resent( NULL, NULL, NULL, NULL );
return S_OK;
}
VOID ClearUp()
{
if(NULL!=g_pD3D)
g_pD3D->Release();
if(NULL!=g_pd3dDevice)
g_pd3dDevice->Release();
if(NULL!=g_pVB)
g_pVB->Release();
}
LRESULT WINAPI WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
ClearUp();
PostQuitMessage( 0 );
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
INT WINAPI WinMain(HINSTANCE hInst,HINSTANCE,LPSTR,INT)
{
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
"Direct3D Tutorial", NULL };
RegisterClassEx( &wc );
// Create the application's window.
HWND hWnd = CreateWindow( "Direct3D Tutorial", "Direct3D Tutorial 01: CreateDevice",
WS_OVERLAPPEDWINDOW, 100, 100, 300, 300,
GetDesktopWindow(), NULL, wc.hInstance, NULL );
if(SUCCEEDED(InitD3D(hWnd)))
{
if(SUCCEEDED(InitVB()))
{
ShowWindow(hWnd,SW_SHOWDEFAULT);
UpdateWindow(hWnd);
MSG msg;
ZeroMemory(&msg,sizeof(msg));
while(msg.message!=WM_QUIT)
{
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
Render(hWnd);
}
}
}
UnregisterClass("Direct3D Tutorial",wc.hInstance);
return 0;
} [em7] [em7] [em7] |
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