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我想从文件中加载一个老虎的模型 , 我分别做了以下几步:
1--定义变量
LP_MESH g_pTigerMesh = NULL;
LP_TEXTURE g_pTigerTexture = NULL;
2--创建对象
g_pTigerTexture = GetReal3D()->CreateTextureX("res\\tiger.bmp");
g_pTigerMesh = GetReal3D()->CreateMesh("tiger.x", "res\\");
3--渲染
GetReal3D->BeginScene();
g_pTigerMesh->Render();
GetReal3D->EndScene();
4-- 释放
GetReal3D()->RemoveMesh( g_pTigerMesh );
GetReal3D()->RemoveTexture( g_pTigerTexture );
这样写正确吗?
为什么我执行看不到老虎呢?
请各位指教!
非常感谢!! |
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