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[讨论] 杂blog文推荐

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发表于 2006-7-10 23:39:00 | 显示全部楼层 |阅读模式
本文内容同 http://www5.blog.163.com/article/-8_nw-zHMoKT.html

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去年以来每周会定期把近百个游戏开发的blog刷一遍,有空就把杂的一些blog也刷刷。打算以后就定时把看到的好文发在blog上了。

先丢几篇杂的,随便看看,无甚营养。

http://www.pagtech.com/2006/07/04/how-to-write-a-game-design-doc/
关于如何写策划案

http://gamesteratlarge.blogspot.com/2006/07/theory-of-fun-for-game-design-by-raph.html
对raph那本书的一点心得

http://cykz.livejournal.com/921.html
讲述作者设计游戏的一点经历

有营养的慢慢来,慢慢贴...

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发表于 2006-7-11 00:12:00 | 显示全部楼层

Re:杂blog文推荐

支持,继续发呀···

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发表于 2006-7-11 10:17:00 | 显示全部楼层

Re:杂blog文推荐

够营养

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发表于 2006-7-11 11:02:00 | 显示全部楼层

Re:杂blog文推荐

Still, a number of items need to be in most GDDs (mention in the comments anything important you think I’m missing):

Overview of the game: Give a short overview of what the game’s all about at first, to give a glimpse of the big picture without reading everything.

Complete rules of the game: Describe the mechanics of the gameplay.

Game modes: If your game has multiple modes (single player and multiplayer for example, or Career and Quick Play) explain their unique characteristics.

The player characters: What can the player character do? How do he move? Does his health restore or drop over time? Explain everything needed about the main protagonist.
Enemies, weapons, collectables, power-ups, etc.: You need to describe pretty much everything interactive that will be encountered during gameplay.

Description of each level: Where is it located? What are the memorable events that occur? Any cutscenes or special events?

Controls: Give complete mappings of the controls.

Story: Put in the whole story, as seen by the player. It may be a good idea to give this its own document if your game has lots of dialog.

Tutorial: How is the player introduced to the game?

Menu flow: Draw a flow-chart of how each menu page leads to each other.

Gameplay flow: Show how each part of the game leads to each other. Especially necessary if your game isn’t linear.

Saving & loading scheme: How does your game save and loads progress? Automatically? Manually?

呵呵,刚看完了第一篇文章,还是挺不错的,笔者应该是从事单机游戏的
文里说的不是策划案的大纲,而是清晰说明了What's to do and What's not to do
就如前面一段文字那样

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发表于 2006-7-11 11:05:00 | 显示全部楼层

Re:杂blog文推荐

不错,希望楼主能继续把这些好文发上来

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发表于 2006-7-11 11:21:00 | 显示全部楼层

Re:杂blog文推荐

英语 4级没过的人,郁闷的飘过~

5555555

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发表于 2006-7-11 13:32:00 | 显示全部楼层

Re:杂blog文推荐

鹿派。。。
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