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楼主 |
发表于 2006-7-27 21:33:00
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Re:怎样终止矩阵变幻?
//Render our objects
m_pD3DDevice->SetTransform(D3DTS_WORLD, &matShip1);
m_dwTotalPolygons += m_pMesh1->Render();
// m_pD3DDevice->SetTransform(D3DTS_WORLD, &matShip2);
// m_dwTotalPolygons += m_pMesh2->Render();
m_pD3DDevice->SetTransform(D3DTS_WORLD, &matShip3);(A)
m_dwTotalPolygons += m_pMesh3->Render();
m_pTerrain1->Render();(B)
//End the scene
m_pD3DDevice->EndScene();
B肯定受A影响.要使B渲染的模型静止,用什么方法? |
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