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Game.h:CTerrain* m_pTerrain1;
Game.cpp:CGame::CGame():m_pTerrain1 = NULL;
Game.cpp:CGame::~CGame():SafeDelete(m_pTerrain1);
Game.cpp:bool CGame::InitialiseGame():m_pTerrain1 = new CTerrain(m_pD3DDevice, 20, 20, 10.0, 15);m_pTerrain1->SetTexture("Grass.bmp");
Game.cpp:void CGame::Render():m_pTerrain1->Render();
Debug Error. |
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