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潜水有些时日了,发个新闻给大家瞧瞧:
从暴雪官方站点新公布的招聘信息中得知,暴雪正在招聘一位游戏关卡设计师,其工作职责和必备才能都和RTS(即时战略)游戏有关系,很明显,暴雪可能正在准备开发一款新的RTS游戏,是否是《魔兽争霸4》或《星际争霸2》不得而知,但可以知道的是,招聘信息里所需要具备的能力我都差不多具备,呵呵,可惜我英文考试从未及格过。

PS:暴雪是我一直认为最好的游戏开发商。以下是招聘信息:
Level Designer
Blizzard Entertainment is looking for a talented level designer with experience building levels using any popular 3D Real-Time Strategy game toolset (Warcraft 3, Rise of Legends, Command and Conquer, etc). The ideal candidate has industry experience on a shipping game, or has created and distributed levels in the fan/mod community. Level designers need to be able to create fun and interesting environments that look and play great. Samples of your work should be submitted along with a resume and cover letter. Please include a breakdown for each level that describes what you did (layout, modeling, textures, lighting, triggers, etc.). If you do not have existing work, you will be required to create a level using the Warcraft 3 World Editor.
[B]Requirements[/B]
@Absolute Passion for playing and making computer games.
@对于玩游戏以及游戏制作有着完全的激情。
@Experience creating levels in 3D RTS game toolset (Warcraft 3, Rise of Legends, etc)
@有使用工具制作过3D RTS游戏关卡的经验(魔兽III、国家之崛起或类似的游戏)。
@Great sense for what makes a game or level fun to play.
@对于制作好玩的游戏关卡有着特殊的感觉。
@Ability to make an artistically interesting environment using textures, height and doodads
@具有使用纹理制作有艺术性,有趣味性的环境、高度、地形装饰物的才能。
@Must be able to do limited scripting or using triggers in game toolset.
@必须有能力使用游戏制作工具中有限的脚本或触发器。
@Ability to work well in a team environment
@具有在团队环境中工作的能力。
[B]Plusses[/B]
@Experience in Photoshop.
@有Photoshop的使用经验。
@Ability to script interesting cinematic sequences using in-game art.
@具有使用脚本去制作游戏电影艺术的才能。
@Have experience working as a level designer in the games industry
@具有在游戏公司做过关卡设计的经验。
Applicants must submit a map submission. If you have worked on maps in published products, you may submit the names of the levels you worked on with your resume. You may submit 1-3 maps from any 3D RTS game for review.
For those creating a level using the Warcraft 3 World Editor, the applicant will submit a trigger map using the guidelines below. A trigger map is defined as being a multiplayer, trigger-intensive, non-melee map. Some examples of trigger map types would be Hero Arena battles, Tower Defense, Adventure, etc.
[B]Warcraft 3 WorldEdit trigger map Guidelines:
魔兽争霸III世界编辑器指导:[/B]
@The map will have at least a 10 second intro cinematic
@地图必须含有十分钟的电影介绍。
@The map is to be played by at least 4 players
@地图最少可以容纳4个玩家进行游戏。
@Functional victory and defeat conditions
@具有胜利和失败两个条件。
@Use of the Warcraft quest log
@使用魔兽争霸的任务消息栏。
@Good use of doodads and terrain texture to make the map look organic and esthetically pleasing
@很好的使用地形装饰物以及地形纹理去制作地图,并使地图感觉十分有生气和舒服。
@Demonstrate strong technical ability using the trigger system
@利用触发器系统制作出的师范性和技术性很强的技能。
@Well organized and bug free triggers
@有条理的触发器。
@A short story background of the map
@地图得有简短的背景故事。
@A Polished, finished map
@完美的,已完成的地图。
@Fun, balanced gameplay
@好玩,稳定的游戏过程。
Please include a description with each map explaining your map design, triggers, layout, inspiration, intention, etc. In addition to a trigger map submission, a melee multiplayer map submission is optional.
Mail the above mentioned materials to:
Blizzard Human Resources
Attn: Jack Sterling
Level Designer
P.O. Box 18979
Irvine, CA 92623
No calls or e-mail, please. This is a full-time position in Irvine, California. We do not have internships available.
翻译很烂[em6],望指正。 |
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