|
|
第三行的LOA是什?意思?
We extend the classic 1D toon texture
by adding a vertical “detail” axis
(corresponding to LOA) to build a 2D
toon texture. The horizontal axis corresponds
to tone as in a classic toon
texture ? the texture coordinate along
that axis is derived from a standard
lambertian shading computation: n · `,
where n is the unit surface normal and
` is the unit light direction. |
|