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函数void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far );可以显示的数据的取值范围为 left<=x<= right, bottom <= y <= top, near <= z <= far;
函数void gluPerspective( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar );与可以显示的数据取值范围有什么关系?
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