游戏开发论坛

 找回密码
 立即注册
搜索
查看: 14950|回复: 11

?Delphi??OpenGL???

[复制链接]

27

主题

418

帖子

455

积分

中级会员

Rank: 3Rank: 3

积分
455
QQ
发表于 2006-10-20 19:56:00 | 显示全部楼层 |阅读模式
X??????????? [em3]
??????????????Delphi??OpenGL??
???????Delphi????OpenGL???????OpenGL????????????Delphi?????????Delphi????????????????Delphi??OpenGL????????
??????????????????????????????????Delphi??OpenGL???????????Delphi??????OpenGL????????? DOT????? delphi3d.net?????????????????????????????Accumulations buffers?????????????


????????????????????????????????????? D:\DOT??????Delphi???Tools????Options??Options???Library?????Library path??? ... ???????????? ... ?????????????D:\DOT??????????Add??????????????????????????Browsing path?????????????Library path??????????
??????????????????OpenGL?????

?????????????????????????????????Object Inspector??????BorderIcons????????biSystemMenu???????False????BorderStyle?????bsSingle???Height??480?Width??640????????????????????
?????????????????????????????????
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs;

type
  TForm1 = class(TForm)
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

end.


uses???DotWindow, GL, GLu, GLext???
uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,      
  Dialogs, DotWindow, GL, GLu, GLext;
????????????????????????????
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, DotWindow, GL, GLu, GLext;

type
  TForm1 = class(TDotForm)    //??????????TForm?????TDotForm      
    procedure FormPaint(Sender: TObject);
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
    procedure FormKeyDown(Sender: TObject; var Key: Word; Shift: TShiftState);
    procedure FormCreate(Sender: TObject);
  private
    { Private declarations }
    bFullScreen : Bool;             //?????????
    rX, rY      : GLuint;           //????

    procedure DrawScene;
    procedure LoadExtensions;
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

???????????OnCreate???????FormCreate?????????????OpenGL?????
procedure TForm1.FormCreate(Sender: TObject);
begin
  bFullScreen := False;
  rX := 360;
  rY := 360;

  if bFullScreen then
  begin
    dotSetDisplayMode(800, 600, 32, 60);
    Self.BorderStyle := bsNone;
    Self.Height := 600;
    Self.Width  := 800;
    Self.WindowState := wsMaximized;
    Self.Context.DC  := GetDC(Self.Handle);
    ShowCursor(False);
  end;

  Self.Context.QuickPF(32, 0, 24, 0, 0);
  Self.Context.InitGL;
  LoadExtensions;

  glShadeModel(GL_SMOOTH);
  glEnable(GL_DEPTH_TEST);

  glClearColor(0, 0, 0, 0);

  glMatrixMode(GL_PROJECTION);
    gluPerspective(60.0, Self.ClientWidth / Self.ClientHeight, 1.0, 100.0);
  glMatrixMode(GL_MODELVIEW);


end;
?????????????????DOT?????
dotSetDisplayMode
??????????????????????640?480?1024?768????????????8?16?32 ????32????????????????????60????
Self.Context.QuickPF
??????????????????????????????????????? ????????????????????????????? ???????
Self.Context.InitGL
??????????????OpenGL?Context??????????  [em10]??
???Self. ??????????????????
LoadExtensions
????OpenGL????????????
procedure TForm1.LoadExtensions;
  procedure Load(const ext: String);
  begin
    if not glext_LoadExtension(ext) then
      raise Exception.Create('This demo requires ' + ext + '!');
  end;
begin

  {*****************************************************************************
  ?????OpenGL????????????ICD????????
  ?????????
???????????D2006?????????????
?????ShowMessage  
****************************************************************************}

  Load('GL_ARB_multitexture');
  Load('GL_EXT_texture_filter_anisotropic');
end;
OpenGL????????

?????????????OnPaint??????FormPaint?????OpenGL?????
procedure TForm1.FormPaint(Sender: TObject);
begin
  DrawScene;
end;
DrawScene ??????
procedure TForm1.DrawScene;
begin
  glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);

  glLoadIdentity;
  glTranslatef(0, 0, -3);
  glRotatef(rX, 1, 0, 0);
  glRotatef(rY, 0, 1, 0);
  glBegin(GL_QUADS);
    glColor3f(1, 0, 0);
    glVertex3f(-0.5,-0.5, 0.5);

    glVertex3f(0.5,-0.5, 0.5);

    glVertex3f(0.5, 0.5, 0.5);

    glVertex3f(-0.5, 0.5, 0.5);
///////////////////////////////////////
    glColor3f(0, 1, 0);
    glVertex3f(-0.5,-0.5,-0.5);

    glVertex3f(-0.5, 0.5,-0.5);

    glVertex3f(0.5, 0.5,-0.5);

    glVertex3f(0.5,-0.5,-0.5);
//////////////////////////////////////
    glColor3f(0, 0, 1);
    glVertex3f(-0.5,-0.5,-0.5);

    glVertex3f(-0.5,-0.5, 0.5);

    glVertex3f(-0.5, 0.5, 0.5);

    glVertex3f(-0.5, 0.5,-0.5);
//////////////////////////////////////
    glColor3f(1, 1, 0);
    glVertex3f(0.5,-0.5,-0.5);

    glVertex3f(0.5, 0.5,-0.5);

    glVertex3f(0.5, 0.5, 0.5);

    glVertex3f(0.5,-0.5, 0.5);
/////////////////////////////////////
    glColor3f(1, 0, 1);
    glVertex3f(-0.5, 0.5,-0.5);

    glVertex3f(-0.5, 0.5, 0.5);

    glVertex3f(0.5, 0.5, 0.5);

    glVertex3f(0.5, 0.5,-0.5);
////////////////////////////////////
    glColor3f(1, 1, 1);
    glVertex3f(-0.5,-0.5,-0.5);

    glVertex3f(0.5,-0.5,-0.5);

    glVertex3f(0.5,-0.5, 0.5);

    glVertex3f(-0.5,-0.5, 0.5);
  glEnd;

  Self.Context.PageFlip;
end;
????????????????OnClose???????FormClose??????????
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
  dotSetDisplayMode(0, 0, 0, 0);
end;
????????????dotSetDisplayMode(0, 0, 0, 0)??????????????????????????????

???????????????????????????????FormKeyDown????
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
  Shift: TShiftState);
begin
  case Key of
    VK_UP:
    begin
      if rX = 0 then
        rX := 360;
      Dec(rX);
      DrawScene;
    end;
    VK_DOWN:
    begin
      if rX = 720 then
        rX := 360;
      Inc(rX);
      DrawScene;
    end;
    VK_LEFT:
    begin
      if rY = 0 then
        rY := 360;
      Dec(rY);
      DrawScene;
    end;
    VK_RIGHT:
    begin
      if rY = 720 then
        rY := 360;
      Inc(rY);
      DrawScene;
    end;
    VK_ESCAPE:
      Close;
  end;
end;

???????????????????????????????????Esc?????????

????????
???????????OpenGL??????????C/C++????????????????

DOT?????????OpenGL?????????????DOT???????????????OpenGL???????
Delphi????????????????????????Windows??????
??????????????OpenGL????

???????????????????????????
?????  [em1]
QQ?245343050


sf_20061020195543.rar

211.59 KB, 下载次数:

35

主题

1735

帖子

1739

积分

金牌会员

Rank: 6Rank: 6

积分
1739
QQ
发表于 2006-10-20 20:36:00 | 显示全部楼层

Re:?Delphi??OpenGL???

??????

0

主题

2

帖子

0

积分

新手上路

Rank: 1

积分
0
发表于 2006-10-24 04:04:00 | 显示全部楼层

Re:?Delphi??OpenGL???

??????????????????????
??????????????
??????????????????????????????????????
???FormKeyDown ???????

0

主题

2

帖子

0

积分

新手上路

Rank: 1

积分
0
发表于 2006-10-24 04:39:00 | 显示全部楼层

Re:?Delphi??OpenGL???

??????????RY,RX ? ????????????????FormKeyDown??????????? ??????????~

27

主题

418

帖子

455

积分

中级会员

Rank: 3Rank: 3

积分
455
QQ
 楼主| 发表于 2006-10-24 16:50:00 | 显示全部楼层

Re: ?Delphi??OpenGL???

???????????????????????????????
??????? [em13]

sf_20061024164930.rar

199.49 KB, 下载次数:

27

主题

418

帖子

455

积分

中级会员

Rank: 3Rank: 3

积分
455
QQ
 楼主| 发表于 2006-11-2 21:34:00 | 显示全部楼层

Re:?Delphi??OpenGL???

?Delphi?????????

0

主题

1

帖子

11

积分

新手上路

Rank: 1

积分
11
发表于 2006-11-7 12:23:00 | 显示全部楼层

Re:?Delphi??OpenGL???

delphi?????OpenGL??glscene,????????????DEMO?

0

主题

4

帖子

0

积分

新手上路

Rank: 1

积分
0
发表于 2006-11-15 09:43:00 | 显示全部楼层

Re:?Delphi??OpenGL???

Delphi??????????.

C???????.

????????C,????~~~

27

主题

418

帖子

455

积分

中级会员

Rank: 3Rank: 3

积分
455
QQ
 楼主| 发表于 2006-11-20 21:21:00 | 显示全部楼层

Re: Re:?Delphi??OpenGL???

seewind: Re:?Delphi??OpenGL???

delphi?????OpenGL??glscene,????????????DEMO?


?????????????
DOT???C/C++????????????Lib [em3]

0

主题

2

帖子

0

积分

新手上路

Rank: 1

积分
0
发表于 2007-10-1 20:29:00 | 显示全部楼层

?

?????,???OpenGL?????????.
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

作品发布|文章投稿|广告合作|关于本站|游戏开发论坛 ( 闽ICP备17032699号-3 )

GMT+8, 2025-8-18 22:04

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表