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发表于 2006-10-30 18:38:00
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Re:请问:怎样播放WAV格式以外的音乐文件?
Introduction
The FMOD Ex sound system is a revolutionary new audio engine for game developers, multimedia developers, sound designers, musicians and audio engineers, based on the years of experienced of Firelight Technologies?previous product FMOD.
It also aims high - to push the boundaries of audio implementation for games and the like while at the same time using minimal resources and being scalable.
This new engine is written from the ground up since FMOD 3 was released and involves years of experience and feedback from FMOD users to create the most feature filled and easy to use product possible, without the drawbacks of legacy implementation that FMOD 3 may have suffered from its years of continuous development.
Some of the most exciting new features, which are described in more detail later are:
Suite of built in DSP special effects which do not rely on any platform or operating system. (for a 100% cross platform audio experience).
Next-gen console support. PS3 and Xbox 360 are fully supported.
Sound designer focus and tool. The new suite of tools and functionality means FMOD is usable by sound designers and musicians and not just programmers. Sound authors will have the ability to create complex audio models and tweak them in real-time over the network (or even internet) while the game/application is still running!
Full 3D sound support including linear/nonlinear/custom rolloff models, multiple listener support, occlusion and obstruction (using real polygons!), sound cones, and support for stereo or multichannel samples being played in 3d!.
Virtual voices to allow a game to play thousands of sounds at once on limited hardware without worrying about handling the logic to switch sounds off and on themselves.
Support for over 20 file formats.
Advanced streaming engine supporting gapless stitching/sentencing of sounds, low cpu overhead, multiple stream support, over-ridable file callbacks and more.
Compressed sample playback. ADPCM, MPEG and XMA are able to be stored in memory without decompressing or streaming them, as if they were normal static samples!
Sub mixing and channel groups.
New advanced 'DSP network' based software engine to rival the most complex software synthesizer packages, all performed in real-time while the game/application is running! Matrix panning allows sound channels to be mapped to any speaker in any combination.
New object oriented API supporting C, C++, C#, Delphi and Visual Basic.
Plug-in support for ultimate flexibility. FMOD and VST plugins are supported. Everything in FMOD Ex has been designed with future expansion in mind.
SIMD optimized (ie SSE, VMX, VFPU, ALTIVEC) mixing and filter routines for low cpu overhead. It is faster to use FMOD's software mixer than go through the driver overhead of DirectSound!
Platform Support
FMOD Ex supports the following hardware platforms. No other audio system available supports this many platforms.
Microsoft Windows series.
Microsoft Windows series 64bit. (AMD64)
Linux
Linux 64bit. (AMD64)
Macintosh. OS8 / 9 / X and OSX for x86.
Sony PlayStation 2
Microsoft Xbox
Nintendo Gamecube
Sony Playstation Portable.
Microsoft Xbox 360.
PlayStation 3.
Nintendo Wii.
That's currently 12 platforms! No other game audio library can claim to match anywhere near that many platforms!
太强啦FMOD。 |
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