struct CUSTOMVERTEX
{
float x,y,z;//顶点坐标
float nx,ny,nz;//顶点法向量
float u,v;//纹理坐标
};
边长20的立方体 底面中心在原点
我就用2个面测试 前和后
//front
{-10.0f, 20.0f, -10.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f},
{ 10.0f, 20.0f, -10.0f, 0.0f, 0.0f,-1.0f, 1.0f, 0.0f},
{-10.0f, 0.0f, -10.0f, 0.0f, 0.0f,-1.0f, 0.0f, 1.0f},
{ 10.0f ,20.0f, -10.0f, 0.0f, 0.0f,-1.0f, 1.0f, 0.0f},
{ 10.0f, 0.0f, -10.0f, 0.0f, 0.0f,-1.0f, 1.0f, 1.0f},
{-10.0f, 0.0f, -10.0f, 0.0f, 0.0f,-1.0f, 0.0f, 1.0f},
//back
{-10.0f,20.0f, 10.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
{ 10.0f,20.0f, 10.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f},
{-10.0f, 0.0f, 10.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ 10.0f,20.0f, 10.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f},
{ 10.0f, 0.0f, 10.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
{-10.0f, 0.0f, 10.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
两个面就改了一下 Z坐标 和 发向量的方向
旋转起来就不对了
不是坐标问题吧? |