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发表于 2003-9-8 17:33:00
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Re: 有会D3DXCreateTextureFromFileEx创建多纹理映射(MIPMAP)吗 ? 进
object.CreateTextureFromFileEx( _
Device As Direct3DDevice8, _
SrcFile As String, _
Width As Long, _
Height As Long, _
MipLevels As Long, _
Usage As Long, _
Format As CONST_D3DFORMAT, _
Pool As CONST_D3DPOOL, _
Filter As Long, _
MipFilter As Long, _
ColorKey As Long, _
SrcInfo As Any _
Palette As Any) As Direct3DTexture8
将其中的MIPLEVELS设置为你想要的级别(如6),即可。如果设置为0,则表示自动生成最大的级别,即最后一个级别为2X2 |
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