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发表于 2007-2-25 02:19:00
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Re:HLSL编译问题
if(FAILED(D3DXCreateEffectFromFile( m_pd3dDevice, "xxxx.fx", NULL, NULL, D3DXSHADER_DEBUG, NULL, &m_pEffect, &errorBuffer)))
{
::MessageBox(0, (char*)errorBuffer->GetBufferPointer(), 0, 0);
REL(errorBuffer);
return E_FAIL;
}
我是这样做的,如果语法错误的话,运行的时候会告诉你哪里错了. |
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