|
|
D3DFVF_XYZRHW and Shader
typedef struct {
FLOAT x, y, z; // 2-D coordinates
FLOAT rhw; // rhw
FLOAT u, v; // Texture coordinates
} sVertex;
#define VERTEXFVF (D3DFVF_XYZRHW | D3DFVF_TEX1)
我用一??2D的Texture(FVF中有D3DFVF_XYZRHW),??涌梢杂?hader Code去改?Texture的某????的?色??如果可以的?,Shader Code中的座?讼凳?indows Client的2D Coordinate或是3D左手座?讼? |
|