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有请高手帮忙翻译两段话,谢谢!!!

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发表于 2004-5-26 17:02:00 | 显示全部楼层 |阅读模式
有请高手帮忙翻译两段话,谢谢!!!

Renderer ...........................................................
    1. Six degrees of freedom, multiple cameras and render views
    2. Supports DirectX 8.1 with DirectPlay, DirectShow, DirectSound
    3. Automatic selection of own or hardware based T&L for maximum performance on old and new 3D hardware
    4. Window or fullscreen mode, up to 1920x1200
    5. BSP/PVS, Portal and frustrum culling
    6. Geometric LOD and trilinear map mapping
    7. Static and dynamic point, spot, and directional light sources
    8. Static and dynamic shadows
    9. Colored fog areas
    10. Portals and mirrors
    11. Vertex and pixel shaders
    12. Bump and environment mapping
    13. Multitexturing (up to 8 textures), light maps, detail textures
    14. Material properties for static and dynamic objects
    15. Animated 3D sprites and decals
    16. Seamless indoor and outdoor support with deformable heightmap terrain
    17. Models with mesh deformation, bones and vertex animation, animation blending  
    18. Programmable particle and beam generators
    19. Sky system with animated layers and backdrop bitmaps
    20. 2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies
    21. 3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects
    22. Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc.
   
Game engine ........................................................
    1. Polygon level collision detection for terrain and 3D objects
    2. Physics engine supports gravity, mass, damping, elasticity, friction, and hinge, ball, wheel, and slider joints
    3. 3D sound sources (WAV and OGG) with Doppler effect
    4. Slow motion / quick motion effect
    5. Arbitrary axis rotations for space and flight simulators
    6. Path tracking for camera, actors or vehicles
    7. Mouse picking and manipulating of 3D objects
    8. Save / Load system for resuming games at arbitrary positions
    9. Multi-player client/server mode for LAN and Internet (TCP/IP, UDP)
    10. Multizone/multiserver support for massive online multiplayer games
    11. Expandable through DLL plugin interface

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发表于 2004-6-11 17:58:00 | 显示全部楼层

Re:有请高手帮忙翻译两段话,谢谢!!!

是一个3D引擎的技术文档吧?
渲染器…………………………
1.支持六度自由度,多摄像机和渲染视角
2.支持DX8.1中的DirectPlay, DirectShow, DirectSound
3.支持自动选择软件或硬件几何变化与光照运算,使新旧硬件都能达到最佳效果。
4.支持窗口或全屏模式,最高分辨率1920*1200
5.支持空间分割二叉树/潜在可视集合,Portal(入口?!请高手指点!!)和视角剔除
6.几何LOD(层次细节)和三线性贴图映射
7.静态和动态点光源,聚焦光源和定向光源
8.静态和动态阴影
9.区域色彩雾
10.Portal和镜子
11.顶点和像素阴影
12.区域和环境映射
13.多纹理(最高支持8纹理)光照图,细节纹理
14.静态和动态对象的材质属性
15.3D精灵与贴图(decal,不知是不是贴图)动画
16.使用可变形高度图地表无缝支持室内场景和室外场景
17.支持网格变形,骨骼与顶点动画,动画合成的模型
18.支持可编程的粒子与射线生成器
19.使用动画层和位图背景的天空系统
20.静态图像的2D渲染器,2D精灵,面板,按钮,滚动条,覆盖图,TrueType和位图字体
21.可以为3D视角渲染弯曲表面,产生失真或者鱼眼效果
22.可编程2D和3D特效,例如光晕,弹孔,卡通渲染等等

游戏引擎……………………
1.地表和3D对象的多边形层次碰撞检测
2.支持重力、质量、阻力、弹力、摩擦力和hinge、球、轮子与slide XXX的物理系统
3.3D音效和多普勒效果
4.慢/快动作效果
5.空间和飞行模拟中任意的轴旋转
6.角色或载体的摄像机路径跟踪
7.鼠标拾取和操纵3D物体
8.在任意位置恢复游戏的保存/读取系统
9.支持多玩家的局域网和Internet客户/服务器模式
10.多区域/多服务器支持大量在线多人游戏
11.具有可扩充性的DLL插件接口

这个引擎很牛阿^^
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