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关于纹理的代码请教
g_pD3DDevice->SetSamplerState(0,D3DSAMP_MAGFILTER,D3DTEXF_LINEAR);
g_pD3DDevice->SetSamplerState(0,D3DSAMP_MINFILTER,D3DTEXF_LINEAR);
g_pD3DDevice->SetSamplerState(0,D3DSAMP_MIPFILTER,D3DTEXF_POINT);
为什么写3行SetSamplerState函数,都是做什么用的?还有第二个参数D3DSAMP_MAGFILTER,D3DSAMP_MINFILTER都是什么意思?谢谢 |
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