// Samurai Shodown 5
static struct BurnRomInfo samsho5RomDesc[] = {
{"270-p1.bin", 0x800000, 0x611A6687, 0x10}, // 0 68K code
{"270-s1.bin", 0x020000, 0x33227D62, 1}, // 1 Text layer tiles
{"270-c1.bin", 0x800000, 0x4E7BDEA1, 1}, // 2 Sprite data
{"270-c2.bin", 0x800000, 0x7B444985, 1}, // 3
{"270-c3.bin", 0x800000, 0x8C709A9B, 1}, // 4
{"270-c4.bin", 0x800000, 0xCFD53F5C, 1}, // 5
{"270-c5.bin", 0x800000, 0xC026D318, 1}, // 6
{"270-c6.bin", 0x800000, 0xB3D9D204, 1}, // 7
{"270-c7.bin", 0x800000, 0xFE03A025, 1}, // 8
{"270-c8.bin", 0x800000, 0x89DB2D34, 1}, // 9
{"270-m1.bin", 0x020000, 0x18114FB1, 0x10}, // 10 Z80 code
{"270-v1.bin", 0x400000, 0x6849136C, 2}, // 11 Sound data
{"270-v2.bin", 0x400000, 0x222E1774, 2}, // 12
{"270-v3.bin", 0x400000, 0xCD9E7ADC, 2}, // 13
{"270-v4.bin", 0x400000, 0x8B305CAC, 2}, // 14
};
STDROMPICKEXT(samsho5, samsho5, neogeo);
STD_ROM_FN(samsho5);
struct BurnDriver BurnDrvSamSho5 = {
{"samsho5", "Samurai Shodown V", "", "SNK Playmore", "Neo Geo", "2003", NULL, "neogeo"},
BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPP | HARDWARE_SNK_SWAPC | HARDWARE_SNK_SRAM,
NULL, samsho5RomInfo, samsho5RomName, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
nNeoScreenWidth, 224, 4, 3
}; |