Game Physics (The Morgan Kaufmann Series in Interactive 3d Technology) by David H. Eberly (Hardcover - 24 Dec 2003)(熟练,提高)
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3d Technology) by Ian Millington (Hardcover - 16 April 2007)(熟练,提高)
Physics for Game Developers by David M. Bourg (Paperback - 26 Nov 2001)(入门)
Programming Game AI by Example by Mat Buckland (Paperback - 1 Oct 2004)