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发表于 2007-7-12 09:39:00
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Re:强烈推荐一个很酷的场景编辑器 - freeworld3d!
Features
Freeworld3D 2.0 is an advanced terrain editor and world editor all in one, designed specifically for 3D game development and the easy integration into existing 3D engines. Freeworld3D 2.0 offers features and capabilities comparable to FarCry's Sandbox terrain editor, yet is designed for beginner and independent game developers.
Using the power of OpenGL, Freeworld3D creates realistic 3D terrain and worlds with the simplicity and ease of a few mouse clicks. Freeworld3D takes away the steep learning curves of other game development tools and is geared towards beginners and advanced users alike.
Rendering Engine
Freeworld3D 2.0 was developed from the ground up, featuring a brand new rendering engine with the following features:
OpenGL Rendering Engine
GLSL Shading Language
S3TC Texture Compression Support
Vertex Buffer Objects
10x Faster And More Efficient Terrain Editing
10x More Efficient Terrain Painting
10x Faster Lightmap Generation
Real-time Water Reflections Using GLSL
Up To 4096x4096 Texture Maps
Up To 10x Faster Texture Collapsing
Over 10 Model Formats Supported With More To Come3dsmax (.3DS)
3dsmax (.ASE)
AC3D (.AC)
Blitz3D (.B3D)
Wavefront (.OBJ)
DirectX (.X)
Milkshape (.MS3D)
Milkshape Ascii (.TXT)
Quake II (.MD2)
Ogre3D (.MESH)
Realistic Lighting And Fog
Advanced Entity System
Skyboxes, Skydomes And Skyplanes
Easy To Read Export Formats In Ascii and XML
Organize Scene Using Scene Layers
Group Cached Meshes Into Separate Folders
Terrain Editing
Edit terrain in real-time with ease using different brush modes and brush shapes. Set the strength and limit of editing to enable full control over the editing process. The Freeworld3D 2.0 terrain editing system supports the following features.
Massive Terrain Creation
Raise, Lower, Smooth, Flatten Tools
Circle, Square Tool Shapes
Undo / Redo System
Automatic Terrain Generation
Wireframe, Solid, Texture, Wireframe Overlay Modes
Import 24bit BMP, 8bit RAW, 16bit RAW, 32bit RAW
Export 24bit BMP, 8bit RAW, 16bit RAW, 32bit
Terrain Texturing
Freeworld3D 2.0 employs a very powerful texturing system. With Freeworld3D, you can paint textures directly onto the terrain in real-time 3D. Paint rocks, grass, sand, or any other texture. Painting terrain has never been easier.
Freeworld3D 2.0 also allows for automatic terrain texture generation. Generate textures based on slope and height to add further realism to your scene.
Lightmap Generation
Freeworld3D 2.0 sports a brand new lightmap rendering system. With support for mesh shadows and faster terrain shadow casting, Freeworld3D will help you create more realistic terrains with ease.
Meshes
Freeworld3D 2.0 employs an extremely easy to use and powerful mesh system. Freeworld3D 2.0 now supports many more model formats from version 1.6. The following formats are now supported with more coming soon.
Placing meshes into the scene has never been easier. Using a simple drag and drop method, its like dragging a file into a directory. Simply drag the model into the scene and place it appropriately. Freeworld3D gives the user full control over mesh transformations.
Vegetation System
Freeworld3D 2.0 features an easy to use vegetation system. Paint grass, bushes, flowers and much more with ease. Choose to work with billboards or custom made meshes.
Road System
Never before has making roads been easier than with Freeworld3D. Learn how to create the road layout, conform the terrain, and texture road geometry in less than a minute with the easy to understand tutorials on the developers page.
Entities
Freeworld3D 2.0 supports an easy to use and flexible entity system. Create waypoints, triggers, sound events, or whatever else you need for your game. Create entities from basic shapes or choose your own custom mesh.
Environment
Creating realistic environments has never been easier with Freeworld3D 2.0. With Freeworld3D 2.0 you can
create skyboxes, skydomes, skyplanes
enable realistic fog and lighting
enable real-time water reflections
Freeworld3D 2.0 supports a new water rendering system with dynamic reflections using the OpenGL Shading Language. Don't wait to see how your environment will look once its ported into an engine...see it instantly with Freeworld3D 2.0.
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