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[讨论] 圆桌理论

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发表于 2007-8-2 16:37:00 | 显示全部楼层 |阅读模式
WOW中的圆桌理论

全文链接(我的BLOG):http://mdmky.blog.sohu.com/57992509.html

片段节选(浅白英文,就不翻译了):


……
Auto Attack Table
This is the table that govern a melee attack by a mob and a melee auto attack by a player.

The tables are laid out in descending order of the precedence of one attack result over another. That is to say, the entries at the top of the table take precedence over the entries below them. (This precedence order is from Blizzard, and as such is accurate.)




Miss  
Dodge  
Parry  
Glancing Blow (only players and pets versus mobs)  
Block  
Critical  
Crushing Blow (mobs only)  
ordinary hit  


What this table means is this:

Every melee attack (except for yellow-damage special attacks dealt by players, as described in the next section) has a chance to miss, to be dodged, to be parried, to be blocked, to be a glancing blow, to be a critical, and to be a crushing blow. Anything left over is an ordinary hit.
The chances listed in your general spellbook tab (for you to Dodge, Parry, or Block) are absolute percentages. If you have a listed dodge chance of 4.5%, then on average 4.5% of all melee attacks made against you by a mob of equal level will be dodged, not merely 4.5% of those melee attacks that didn't miss you.
Some melee attacks have a 0% chance for some of these attack results; e.g., an auto-attack made by a player has a 0% chance of being a crushing blow, an attack made by a mob has a 0% chance of being a glancing blow, an attack made against a player without a shield has a 0% chance of being blocked, etc..
For mob and white-damage melee attacks, there is no such thing as a blocked crushing blow, a parried crit, a missed glancing blow, etc.. All of these possible attack results are mutually exclusive.
If the total chances of all the entries above the bottom of the table reach or exceed 100%, the attack cannot be an ordinary hit.
If the total combined chance of a miss, dodge, parry, or block is 100% or higher (as in the case of a well-geared warrior using Shield Block), not only can the attack not be an ordinary hit, the attack also cannot be a crit or a crushing blow.
……

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发表于 2007-8-2 17:38:00 | 显示全部楼层

Re:圆桌理论

貌似搂主说的圆桌理论就是一种轮盘随机模型——就像小时候在地摊上转糖画那种

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发表于 2007-8-2 17:45:00 | 显示全部楼层

Re:圆桌理论

看上去是倒推得出的结论,蛮不错的,基本阐述了攻击于防御之间的相互作用方法,如果有公式就更好了。

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 楼主| 发表于 2007-8-6 09:42:00 | 显示全部楼层

Re:圆桌理论

恩,基本上,没有达到预期浏览量

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QQ
发表于 2007-8-6 10:54:00 | 显示全部楼层

Re: Re:圆桌理论

madmonkey: Re:圆桌理论

恩,基本上,没有达到预期浏览量



主要原因是没翻译 看起来不那么流畅 理解起来更是有难度。。。

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发表于 2007-8-6 12:49:00 | 显示全部楼层

Re:圆桌理论

怎么感觉象在炫耀……浅白英文,就不翻译了……
飘过…
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