opengl 有自己的cpp 模式 (把mesh 输出成cpp档)
#include <windows.h>
#include <GL\gl.h>
#include <GL\glu.h>
#include <math.h>
struct sample_MATERIAL{
GLfloat ambient[3];
GLfloat diffuse[3];
GLfloat specular[3];
GLfloat emission[3];
GLfloat alpha;
GLfloat phExp;
int texture;
};
struct sample_TEXTURE{
char * name;
GLint id;
};
static sample_MATERIAL materials [13] = {
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,0}, //Material #1
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,1}, //Material #2
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,2}, //Material #3
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,3}, //Material #4
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,4}, //Material #5
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,5}, //Material #6
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,6}, //Material #7
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,7}, //Material #8
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,8}, //Material #9
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,9}, //Material #10
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,10}, //Material #11
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,11}, //Material #12
{{1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, {1.0f,1.0f,1.0f}, 1.0f,51.2f,12} //Material #13
};
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