在X文件中对于下面的四元数对象
AnimationKey {
0;
21;
0;4;-0.500000,-0.500000,0.500000,-0.500000;;,
5;4;-0.540921,-0.540921,0.455417,-0.455417;;,
10;4;-0.582325,-0.582326,0.401120,-0.401120;;,
15;4;-0.620443,-0.620443,0.339190,-0.339190;;,
20;4;-0.652428,-0.652428,0.272649,-0.272649;;,
25;4;-0.676659,-0.676659,0.205262,-0.205262;;,
30;4;-0.692862,-0.692862,0.141216,-0.141216;;,
35;4;-0.702008,-0.702008,0.084766,-0.084766;;,
40;4;-0.705977,-0.705977,0.039965,-0.039965;;,
45;4;-0.707028,-0.707028,0.010551,-0.010551;;,
50;4;-0.707107,-0.707107,0.000000,-0.000000;;,
55;4;-0.707028,-0.707028,0.010551,-0.010551;;,
60;4;-0.705977,-0.705977,0.039965,-0.039965;;,
65;4;-0.702008,-0.702008,0.084766,-0.084766;;,
70;4;-0.692862,-0.692862,0.141216,-0.141216;;,
75;4;-0.676659,-0.676659,0.205262,-0.205262;;,
80;4;-0.652428,-0.652428,0.272649,-0.272649;;,
85;4;-0.620443,-0.620443,0.339190,-0.339190;;,
90;4;-0.582326,-0.582325,0.401120,-0.401120;;,
95;4;-0.540921,-0.540921,0.455417,-0.455417;;,
100;4;0.500000,0.500000,-0.500000,0.500000;;;
}
到底从左到右哪个是W,哪3个是旋转轴的X,Y,Z坐标,谢谢!
从X文件中读出的四元数还需要归一化旋转轴么? |