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求助:opengl红宝书(第5版)第12章的例子遇到问题

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发表于 2007-11-4 18:23:00 | 显示全部楼层 |阅读模式
能编译通过, 但是 #ifdef GLU_VERSION_1_3, 发现没有定义#define GLU_VERSION_1_3, 请问该怎么办? 请注意我已包含了#include <GL/glew.h>,而且第12章之前的例子都是ok的,下面是源代码! 请大家帮忙!!先谢谢了  [em4] [em17] [em17] [em6] [em7]


#include <windows.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>



#ifdef GLU_VERSION_1_3

#ifndef CALLBACK
#define CALLBACK
#endif

GLfloat ctlpoints[4][4][3];
int showPoints = 0;

GLUnurbsObj *theNurb;

/*
*  Initializes the control points of the surface to a small hill.
*  The control points range from -3 to +3 in x, y, and z
*/
void init_surface(void)
{
   int u, v;
   for (u = 0; u < 4; u++) {
      for (v = 0; v < 4; v++) {
         ctlpoints[v][0] = 2.0*((GLfloat)u - 1.5);
         ctlpoints[v][1] = 2.0*((GLfloat)v - 1.5);

         if ( (u == 1 || u == 2) && (v == 1 || v == 2))
            ctlpoints[v][2] = 3.0;
         else
            ctlpoints[v][2] = -3.0;
      }
   }                               
}                               

void CALLBACK nurbsError(GLenum errorCode)
{
   const GLubyte *estring;

   estring = gluErrorString(errorCode);
   fprintf (stderr, "Nurbs Error: %s\n", estring);
   exit (0);
}

void CALLBACK beginCallback(GLenum whichType)
{
   glBegin (whichType);  /*  resubmit rendering directive  */
   printf ("glBegin(");
   switch (whichType) {  /*  print diagnostic message  */
      case GL_LINES:
         printf ("GL_LINES)\n");
         break;
      case GL_LINE_LOOP:
         printf ("GL_LINE_LOOP)\n");
         break;
      case GL_LINE_STRIP:
         printf ("GL_LINE_STRIP)\n");
         break;
      case GL_TRIANGLES:
         printf ("GL_TRIANGLES)\n");
         break;
      case GL_TRIANGLE_STRIP:
         printf ("GL_TRIANGLE_STRIP)\n");
         break;
      case GL_TRIANGLE_FAN:
         printf ("GL_TRIANGLE_FAN)\n");
         break;
      case GL_QUADS:
         printf ("GL_QUADS)\n");
         break;
      case GL_QUAD_STRIP:
         printf ("GL_QUAD_STRIP)\n");
         break;
      case GL_POLYGON:
         printf ("GL_POLYGON)\n");
         break;
      default:
         break;
   }
}

void CALLBACK endCallback()
{
   glEnd();  /*  resubmit rendering directive  */
   printf ("glEnd()\n");
}

void CALLBACK vertexCallback(GLfloat *vertex)
{
   glVertex3fv(vertex);  /*  resubmit rendering directive  */
   printf ("glVertex3f (%5.3f, %5.3f, %5.3f)\n",
           vertex[0], vertex[1], vertex[2]);
}

void CALLBACK normalCallback(GLfloat *normal)
{
   glNormal3fv(normal);  /*  resubmit rendering directive  */
   printf ("glNormal3f (%5.3f, %5.3f, %5.3f)\n",
           normal[0], normal[1], normal[2]);
}
                       
/*  Initialize material property and depth buffer.
*/
void init(void)
{
   GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
   GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
   GLfloat mat_shininess[] = { 100.0 };

   glClearColor (0.0, 0.0, 0.0, 0.0);
   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);

   glEnable(GL_LIGHTING);
   glEnable(GL_LIGHT0);
   glEnable(GL_DEPTH_TEST);
   glEnable(GL_AUTO_NORMAL);
   glEnable(GL_NORMALIZE);

   init_surface();

   theNurb = gluNewNurbsRenderer();
   gluNurbsProperty(theNurb, GLU_NURBS_MODE,
                    GLU_NURBS_TESSELLATOR);
   gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
   gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
   gluNurbsCallback(theNurb, GLU_ERROR, (void(__stdcall*)())nurbsError);
   gluNurbsCallback(theNurb, GLU_NURBS_BEGIN, (void(__stdcall*)())beginCallback);
   gluNurbsCallback(theNurb, GLU_NURBS_VERTEX, (void(__stdcall*)())vertexCallback);
   gluNurbsCallback(theNurb, GLU_NURBS_NORMAL, (void(__stdcall*)())normalCallback);
   gluNurbsCallback(theNurb, GLU_NURBS_END, (void(__stdcall*)())endCallback);

}

void display(void)
{
   GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
   int i, j;

   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   glPushMatrix();
   glRotatef(330.0, 1.,0.,0.);
   glScalef (0.5, 0.5, 0.5);

   gluBeginSurface(theNurb);
   gluNurbsSurface(theNurb,
                   8, knots, 8, knots,
                   4 * 3, 3, &ctlpoints[0][0][0],
                   4, 4, GL_MAP2_VERTEX_3);
   gluEndSurface(theNurb);

   if (showPoints) {
      glPointSize(5.0);
      glDisable(GL_LIGHTING);
      glColor3f(1.0, 1.0, 0.0);
      glBegin(GL_POINTS);
      for (i = 0; i < 4; i++) {
         for (j = 0; j < 4; j++) {
            glVertex3f(ctlpoints[j][0],
               ctlpoints[j][1], ctlpoints[j][2]);
         }
      }
      glEnd();
      glEnable(GL_LIGHTING);
   }
   glPopMatrix();
   glFlush();
}

void reshape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
   glTranslatef (0.0, 0.0, -5.0);
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 'c':
      case 'C':
         showPoints = !showPoints;
         glutPostRedisplay();
         break;
      case 27:
         exit(0);
         break;
      default:
         break;
   }
}

int main(int argc, char** argv)
{
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
        glutInitWindowSize (500, 500);
        glutInitWindowPosition (100, 100);
        glutCreateWindow(argv[0]);
        GLenum err = glewInit();
        if (GLEW_OK != err)
        {
                char cInfo[256];
                sprintf(cInfo, "Error: %s\n", glewGetErrorString(err));
        }
        init();
        glutReshapeFunc(reshape);
        glutDisplayFunc(display);
        glutKeyboardFunc (keyboard);
        glutMainLoop();
        return 0;
}

#else
int main(int argc, char** argv)
{
    fprintf (stderr, "This program demonstrates a feature which is introduced in the\n");
    fprintf (stderr, "OpenGL Utility Library (GLU) Version 1.3.\n");
    fprintf (stderr, "If your implementation of GLU has the right extensions,\n");
    fprintf (stderr, "you may be able to modify this program to make it run.\n");
    return 0;
}
#endif



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 楼主| 发表于 2007-11-5 16:18:00 | 显示全部楼层

Re:求助:opengl红宝书(第5版)第12章的例子遇到问题

自己搞定了, 更新 glu.h 和 glu32.dll , 就可以了

这是 opengl官网上关于 glu版本的一段话
GLU is also included in the system folder as glu32.dll This is also a system component. Updated dll should be placed in your program's folder. You can get a GLU's source code from MESA3D You can get precompiled lib from vmelkon's GLU The current version is 1.3
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