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楼主 |
发表于 2008-10-30 14:56:00
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Re:请教一个图像渲染质量的问题,现在锯齿化的问题很严
是有年头了。。。我把它扔了,换了台电脑,
现在又出现先问题了。。。faint。。。
下面这段代码,检查状态总是绑定失败。。。为啥阿?
glGenFramebuffersEXT(1, &m_uFboID);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_uFboID);
glGenRenderbuffersEXT(1, &m_uDepthbuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_uDepthbuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_uDepthbuffer);
glGenTextures(1, &m_uTextureID);
glBindTexture(GL_TEXTURE_2D, m_uTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_uTextureID, 0);
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
最后一行 status 返回GL_FRAMEBUFFER_UNSUPPORTED_EXT
这是哪里出现问题了? [em10] |
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